Robben_DuMarsch wrote:Based on which I need to ask - Are attacks and cooldown timers interpolated, or predictive (dead reckoning-esque)?
Is the above example a result of interpolation correctly resolving the defense in favor of the other character which fired serverside first, before the update reaches the client in the above recording?
That's probably a question for Loftar.
I really do hope Jorb or loftar graces us with an answer on this one though.