ven wrote:Headchef wrote:That sounds like make it a gamble for people who have their stuff arranged and make it impossible for sprucecaps
If the life of sprucecaps is made too easy, there will be no major incentive for them to band together in villages and societies.
I'm a hermit myself, but I'll never expect or demand that my gameplay be on the same level as a large village. High level medicine like surgery should indeed be a thing only villages have to offer. If noobs do want that, they should go to them for treatment.
Appreciate the attitude however most people are casuals and find a lot of things too much effort/feel entitled that things go in certain ways so it isn't too hard on them.
Could totally ignore that but then you'd lose players and if you think about it if someone actively tries to fix this wound gotten from other wounds, the fact that they're trying should be rewarded at some point.
Otherwise it kind of seems like wounds for the sake of wounds to me. Just tedious shit that doesn't add that much dynamic and is very annoying to heal.
Forageing until you're insanely lucky to find this flower is not realistic for this, as well as the matter that people with lowest stats get wounded the most..
And that combined with perma-death going away and all PvPers needing the healing roots for wretched gore and such, noobs have close to zero chance to heal this
Could argue that ''that's the way it is'' and therefore no mercy but I think the regular wounds previously were enough for noobs to deal with in the sense of complexity.
Adding more types of wounds with different solutions would still be cool, just no reason to make it insanely hard if this doesn't compare to how easy you get the wound.
I know we're kind of in A&O but whatever it's about content
