by Haba » Sun Mar 21, 2010 5:52 pm
a.) Definitely make boars only aggro at short range (i.e. when you try to trap them). Potentially maybe even give it 50% chance for them to aggro you, so the newbies still have a chance at attempting boars (high risk as it is).
b.) Maybe fishing spots could migrate seasonally?
c.) Regarding food; I like the idea that can now actually cook enough food to keep you alive for days. But as I posted earlier, now FEP raising becomes the problem. My proposal:
Three different types of food:
- Travel rations
- Meals
- Delicacies
Travel rations are very filling, but give little to none FEP's. Meals give FEP's but reduce moderate amount of hunger. Delicacies are very fluffy, reducing little hunger but giving a lot of FEP's.
This would actually make high-end foods viable, whilst still maintaining utility in the low end foodstuff.
Additional tweak could be to add a metabolism meter. Certain foods would be very slow to digest, thus staving hunger off for a longer time, while others would actually speed up your metabolism (delicacies, beverages?). This way the player could have more strategy in their diet.