Game Development: World 7

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 7

Postby SgtCayir » Tue Jun 04, 2013 2:53 am

ChildhoodObesity wrote:Please bring back movement hits or make them take all defense but do no damage at least, WOULD B GREAT. Every other update was A++++++

+1
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Re: Game Development: World 7

Postby cobaltjones » Tue Jun 04, 2013 2:54 am

Ugh not being able to tell resource nodes at all is frustrating. Not only does it slow down the early game because all the crap you get is 10 and not the 25ish it was before, but I'm exploring and finding decent geological places to settle but I'm not gonna bother unless I can be sure there's at least some decent resources nearby.
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Re: Game Development: World 7

Postby joojoo1975 » Tue Jun 04, 2013 2:57 am

ChildhoodObesity wrote:Please bring back movement hits or make them take all defense but do no damage at least, WOULD B GREAT. Every other update was A++++++


Nope.jpg

we actually had a discussion about that very thing last night, right before wipe. too bad you weren't there(well actually not too bad, as I rather still highly disagree with the whole movement combat concept)
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Re: Game Development: World 7

Postby ChildhoodObesity » Tue Jun 04, 2013 3:14 am

I don't like the idea of whoever has the biggest ganksquad or whatever determining who wins imagine getting chased 5v1 you pretty much have no chance of killing any of them you can't turn around and standing fight them lel, WELL MAYBE WITH STICKMANS W6 stats, then there's also that endless running if you cornered someone up against a cliff or something they could just run by clicking anywhere they want and get away its terrible. JUST MY OPINION
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Re: Game Development: World 7

Postby cobaltjones » Tue Jun 04, 2013 3:18 am

ChildhoodObesity wrote:I don't like the idea of whoever has the biggest ganksquad or whatever determining who wins imagine getting chased 5v1 you pretty much have no chance of killing any of them you can't turn around and standing fight them lel, WELL MAYBE WITH STICKMANS W6 stats, then there's also that endless running if you cornered someone up against a cliff or something they could just run by clicking anywhere they want and get away its terrible. JUST MY OPINION

Why do you think it should be possible for someone to have a chance in a 1v5 battle?
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Re: Game Development: World 7

Postby ChildhoodObesity » Tue Jun 04, 2013 3:32 am

cobaltjones wrote:
ChildhoodObesity wrote:I don't like the idea of whoever has the biggest ganksquad or whatever determining who wins imagine getting chased 5v1 you pretty much have no chance of killing any of them you can't turn around and standing fight them lel, WELL MAYBE WITH STICKMANS W6 stats, then there's also that endless running if you cornered someone up against a cliff or something they could just run by clicking anywhere they want and get away its terrible. JUST MY OPINION

Why do you think it should be possible for someone to have a chance in a 1v5 battle?

Well from what I usually see people running from someone often die because they went and tried 2 movement hit someone and then they got caught, obviously if there is no movement hits the guy is not going 2 try and go back for movement hit and it will 95% be a chase that lasts forever until chasers give up or water runs out but even then its not hard 2 refill ur buckets with water u pass by as ur running. Also I know im not answering your question really because you made a decent point but, its kinda shitty for solo players too just be out doing their own thing and then get into fight and stand no chance.
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Re: Game Development: World 7

Postby tkearns » Tue Jun 04, 2013 4:55 am

SgtCayir wrote:
ChildhoodObesity wrote:Please bring back movement hits or make them take all defense but do no damage at least, WOULD B GREAT. Every other update was A++++++

+1

++1
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Re: Game Development: World 7

Postby tkearns » Tue Jun 04, 2013 4:58 am

ChildhoodObesity wrote:I don't like the idea of whoever has the biggest ganksquad or whatever determining who wins imagine getting chased 5v1 you pretty much have no chance of killing any of them you can't turn around and standing fight them lel, WELL MAYBE WITH STICKMANS W6 stats, then there's also that endless running if you cornered someone up against a cliff or something they could just run by clicking anywhere they want and get away its terrible. JUST MY OPINION

Agree unless you have the top stats there is know way of winning a 5v1 fight! Movement combat was a good thing and just because the people that are bad at it want it removed does not mean it should be :)
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Re: Game Development: World 7

Postby bmjclark » Tue Jun 04, 2013 6:01 am

tkearns wrote:
ChildhoodObesity wrote:I don't like the idea of whoever has the biggest ganksquad or whatever determining who wins imagine getting chased 5v1 you pretty much have no chance of killing any of them you can't turn around and standing fight them lel, WELL MAYBE WITH STICKMANS W6 stats, then there's also that endless running if you cornered someone up against a cliff or something they could just run by clicking anywhere they want and get away its terrible. JUST MY OPINION

Agree unless you have the top stats there is know way of winning a 5v1 fight! Movement combat was a good thing and just because the people that are bad at it want it removed does not mean it should be :)


Most of ainran, the people who brought that shit into the spot light wanted it removed ;). Just saying. The moving hits don't even really matter though against anyone who's competent (unless they get a bad lag spike or w/e), call down the thunder was the problem and i still don't even know if it's been addressed. Movement combat was bad, skill based combat is good. The nerfs to flex and buffs to some of the more useless moves were great steps in the right direction. People can't just flex punch people to death and might have to think about what they're doing even with higher stats. People with lower stats won't be able to get lucky stings and instantly win. Only downside i see is it'll be hard to chase people down. I don't see a big problem.

I will say though, i still think that call the thunder either needs nerfed, or removed.
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Re: Game Development: World 7

Postby ChildhoodObesity » Tue Jun 04, 2013 6:22 am

bmjclark wrote:
tkearns wrote:
ChildhoodObesity wrote:I don't like the idea of whoever has the biggest ganksquad or whatever determining who wins imagine getting chased 5v1 you pretty much have no chance of killing any of them you can't turn around and standing fight them lel, WELL MAYBE WITH STICKMANS W6 stats, then there's also that endless running if you cornered someone up against a cliff or something they could just run by clicking anywhere they want and get away its terrible. JUST MY OPINION

Agree unless you have the top stats there is know way of winning a 5v1 fight! Movement combat was a good thing and just because the people that are bad at it want it removed does not mean it should be :)


Most of ainran, the people who brought that shit into the spot light wanted it removed ;). Just saying. The moving hits don't even really matter though against anyone who's competent (unless they get a bad lag spike or w/e), call down the thunder was the problem and i still don't even know if it's been addressed. Movement combat was bad, skill based combat is good. The nerfs to flex and buffs to some of the more useless moves were great steps in the right direction. People can't just flex punch people to death and might have to think about what they're doing even with higher stats. People with lower stats won't be able to get lucky stings and instantly win. Only downside i see is it'll be hard to chase people down. I don't see a big problem.

I will say though, i still think that call the thunder either needs nerfed, or removed.

2bad ainran is shit, pvp champ killed himself with npng gg scrabs
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