Game Development: Chicks, Cocks and Penetration

Announcements about major changes in Haven & Hearth.

Re: Game Development: Chicks, Cocks and Penetration

Postby sabinati » Mon Feb 01, 2010 6:24 pm

yeah, lack of backpack is a big deal. and i've been advocating some kind of skinning/butchering knife that would only need to be in your inventory or belt slot to work. that, or a toggle button, that would let you equip two sets of handheld equipment and switch between them quickly, would be nice.
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Re: Game Development: Chicks, Cocks and Penetration

Postby elwoodj » Mon Feb 01, 2010 6:37 pm

first egg ^^


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Re: Game Development: Chicks, Cocks and Penetration

Postby sabinati » Mon Feb 01, 2010 6:56 pm

fodder quality 2... :(
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Re: Game Development: Chicks, Cocks and Penetration

Postby elwoodj » Mon Feb 01, 2010 7:05 pm

i relocated after my previouscamp got molested, and yes, that was wild wheat :P going to grow higher ql soon, and egg is 11ql btw :P
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Re: Game Development: Chicks, Cocks and Penetration

Postby Potjeh » Mon Feb 01, 2010 7:07 pm

Your hen layout is wrong. You need to have empty space directly below hens or they won't lay.

Also, I suspect that chicks need 2x2 space to grow up. Haven't had any chicks grow up yet, but having the egg thing in mind it kinda makes sense.
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Re: Game Development: Chicks, Cocks and Penetration

Postby elwoodj » Mon Feb 01, 2010 7:11 pm

i know :P building 2 more chicken coops,lol
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Re: Game Development: Chicks, Cocks and Penetration

Postby kimya » Mon Feb 01, 2010 7:50 pm

Avu wrote:Please no more str dependency. If you want to add another stat in the mix add dexterity.


yea thats what i thought aswell, its not good if every attack is dependent on strength...
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Re: Game Development: Chicks, Cocks and Penetration

Postby mamesh » Mon Feb 01, 2010 9:41 pm

ive noticed that the decay for the chiken coop is way too fast ive builded my coop yesterday and today it was already red decayed (build on the grass) i know that stuff build on grass decay fast but in one day....thats way too fast
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Re: Game Development: Chicks, Cocks and Penetration

Postby Jackard » Mon Feb 01, 2010 10:51 pm

kimya wrote:this new ranged update could be used to implement one of the "mini-games" you talked about a while ago.

the battering rams in warhammer online have a meter that builds power quickly, you fumble the shot if you go over a certain limit. probably other things you could do to make it more interesting too
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Re: Game Development: Chicks, Cocks and Penetration

Postby Potjeh » Mon Feb 01, 2010 10:56 pm

Anything timing-based would be hell when there's lag.
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