Game Development: World 7

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 7

Postby Ninijutsu » Tue Jun 04, 2013 6:28 am

tkearns wrote:
SgtCayir wrote:
ChildhoodObesity wrote:Please bring back movement hits or make them take all defense but do no damage at least, WOULD B GREAT. Every other update was A++++++

+1

++1

+++1

The changes to FLAB and Flex don't actually change anything. They don't add any more depth, they don't shift the balance, it's just something different that people have to get used to - stacking the hell out of advantage before doing anything else. (a fight over who has the highest agility)
Of another era.
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Re: Game Development: World 7

Postby ChildhoodObesity » Tue Jun 04, 2013 6:32 am

I don't really mind the new flex but people are probably just going 2 spar their friends get the IP and flex on each other so its going too be similar too the old flex if everyone starts doing that.
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Re: Game Development: World 7

Postby Zou » Tue Jun 04, 2013 6:46 am

ChildhoodObesity wrote:I don't really mind the new flex but people are probably just going 2 spar their friends get the IP and flex on each other so its going too be similar too the old flex if everyone starts doing that.


ye m8 this 10/10 post clearly explains that new combat has some flaws i think we need movement to be buffed. like instant kill on movement hit bcuz hearthlings have fragile ribs u no?? idk just my 1 cents like the combat is maybe a 3/10 right now but if u change it to this its like maybe 8/10?
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Re: Game Development: World 7

Postby RJT » Tue Jun 04, 2013 6:47 am

Zou wrote:
ChildhoodObesity wrote:I don't really mind the new flex but people are probably just going 2 spar their friends get the IP and flex on each other so its going too be similar too the old flex if everyone starts doing that.


ye m8 this 10/10 post clearly explains that new combat has some flaws i think we need movement to be buffed. like instant kill on movement hit bcuz hearthlings have fragile ribs u no?? idk just my 1 cents like the combat is maybe a 3/10 right now but if u change it to this its like maybe 8/10?

agreed
Oh and the fact that suck a weak move call down the thunder has such a long cooldown is retarded
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Re: Game Development: World 7

Postby talon00302 » Tue Jun 04, 2013 6:52 am

Please take out punch because bots are op and right now the highest stated faction is going 2 win.
0/10 combat would not play again.
Trav sacks and buckets of water now win combat; swords and b12's obsolete.
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Re: Game Development: World 7

Postby ChildhoodObesity » Tue Jun 04, 2013 6:55 am

Old combat system #1 24/7 still lubbing everything else tho
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Re: Game Development: World 7

Postby TeckXKnight » Tue Jun 04, 2013 7:38 am

talon00302 wrote:Please take out punch because bots are op and right now the highest stated faction is going 2 win.
0/10 combat would not play again.
Trav sacks and buckets of water now win combat; swords and b12's obsolete.

It's physically impossible for anyone to have a b12 yet, and even swords should be fairly rare still. What are you basing this on?
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Re: Game Development: World 7

Postby talon00302 » Tue Jun 04, 2013 7:49 am

TeckXKnight wrote:
talon00302 wrote:Please take out punch because bots are op and right now the highest stated faction is going 2 win.
0/10 combat would not play again.
Trav sacks and buckets of water now win combat; swords and b12's obsolete.

It's physically impossible for anyone to have a b12 yet, and even swords should be fairly rare still. What are you basing this on?


Do you not understand yet?
If you have more water with movement hits removed you can run FOREVER, so anything less than the maximum set of water/food you can carry is not viable for combat.
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Re: Game Development: World 7

Postby loftar » Tue Jun 04, 2013 7:53 am

talon00302 wrote:with movement hits removed

Just for the record, being hit while moving is still far worse than being hit while standing still. The effect is that it counts as if having a special maneuver active that has a quarter of your Unarmed Combat as blocking weight.
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Re: Game Development: World 7

Postby talon00302 » Tue Jun 04, 2013 7:56 am

loftar wrote:Just for the record, being hit while moving is still far worse than being hit while standing still. The effect is that it counts as if having a special maneuver active that has a quarter of your Unarmed Combat as blocking weight.

Even then a b12 is completely useless because the person could just run away forever instead of being downed.
Example: I tank a hit in MOVEMENT place a sign GET AWAY.
I am now to proh 4 kambat, I have more water than them.
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