Game Development: World 7

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 7

Postby SotPower » Tue Jun 04, 2013 1:55 pm

only movment only hrdcore
gib it back plox :evil:
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Re: Game Development: World 7

Postby Taxaso » Tue Jun 04, 2013 2:00 pm

SgtCayir wrote:
zmurrell wrote:Action? ACTION? what the hell kind of action are you looking for in a fight where they just stand there and jump punch?


+1


+2
:/
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Re: Game Development: World 7

Postby HarryDresden » Tue Jun 04, 2013 2:02 pm

zmurrell wrote:
HarryDresden wrote:and it's got people back in action.

Action? ACTION? what the hell kind of action are you looking for in a fight where they just stand there and jump punch?


Perhaps you misunderstand what I was saying; I was talking about people starting to play again, personally, I give absolutely no fucks about the combat system, it's simply nice to see people playing again. You guys lament the combat system like it's the only reason you play this game, which for some, I'm sure it is, and I'm sorry you guys lost something you loved.
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Re: Game Development: World 7

Postby painhertz » Tue Jun 04, 2013 2:10 pm

Despite all the QQing by a bunch of 14 year olds in here, I'm betting that movememnt combat is as dead as skill based LP gain and I'd bet that all of your whining isn't going to bring it back anymore than the old LP system. Deal with it or fuck off.
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Re: Game Development: World 7

Postby HarryDresden » Tue Jun 04, 2013 2:16 pm

painhertz wrote:Despite all the QQing by a bunch of 14 year olds in here, I'm betting that movememnt combat is as dead as skill based LP gain and I'd bet that all of your whining isn't going to bring it back anymore than the old LP system. Deal with it or fuck off.


In the end, I agree with you on this. The Dev's said Movement combat wasn't initially in their plans, and they're making the game how they want, the only thing that can be done is to emulate or imitate it as best you can in your own setting, no amount of complaining can force an artist to change their work. Jorb and Loftar are doing this game as a labor of love, and love doesn't put food on the table. If all that you get out of the work is a piece of art, exactly how you imagined it, then, that's what it needs to be.
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Re: Game Development: World 7

Postby Chiprel » Tue Jun 04, 2013 2:24 pm

Long time ago I remember loftar mentioning on irc that foragables delay/timer on pick up serves no purpose and will be changed to salem style instant pick up.
Did you guys forgot about it?
Was really hoping to see this feature in hnh.
Fix plx or does it fall under nice things category? :cry:
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Re: Game Development: World 7

Postby painhertz » Tue Jun 04, 2013 2:26 pm

Chiprel wrote:Long time ago I remember loftar mentioning on irc that foragables delay/timer on pick up serves no purpose and will be changed to salem style instant pick up.
Did you guys forgot about it?
Was really hoping to see this feature in hnh.
Fix plx or does it fall under nice things category? :cry:


A townmate and I were discussing this like an hour ago. lol I told her that if there's a legitimate reason for timer I can't figure it out.....
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Re: Game Development: World 7

Postby Jackard » Tue Jun 04, 2013 2:36 pm

zmurrell wrote:
HarryDresden wrote:and it's got people back in action.

Action? ACTION? what the hell kind of action are you looking for in a fight where they just stand there and jump punch?

he is clearly referring to server pop, idiot
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Re: Game Development: World 7

Postby painhertz » Tue Jun 04, 2013 2:39 pm

Zmurrell hasn't ever been the coldest beer in the fridge. World 5 the Ainran guys pulled the same "Hey we'll trade you gold for "x" scam on him like 3? 4? times (Every time they killed him and took his shit) and he fell for it every time. Kind of feel bad for the guy. :(
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Re: Game Development: World 7

Postby Shiro_kun » Tue Jun 04, 2013 2:48 pm

The only ppl who are whining about movement combat fix are A.D low brain fighters, so jorbtar dont think like a lot of different factions are worried about it.
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