Game Development: World 7

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 7

Postby Kaios » Tue Jun 04, 2013 4:42 pm

Jojjkano wrote:Your the baby that wants godmode and noclip.


whatever you say cry baby
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Re: Game Development: World 7

Postby SgtCrier » Tue Jun 04, 2013 4:42 pm

HarryDresden wrote:
Jojjkano wrote:Why is combat removed from a game with permadeath?


Combat isn't removed. There's still combat, as well as PvE.



IF U KNEW ANYTHING, u would realize that combat is no more in hnh universe.
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Re: Game Development: World 7

Postby SgtCrier » Tue Jun 04, 2013 4:52 pm

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Re: Game Development: World 7

Postby SgtCrier » Tue Jun 04, 2013 4:57 pm

SO the combat w6 existed of ppl chasing and ppl running, 9/10 times the runners will get away.
Removing 1 hit movement combat removes any opportunity to catch this coward effectively removing all combat from the game.
This is worse than softcore diablo.
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Re: Game Development: World 7

Postby Sinister_Grim » Tue Jun 04, 2013 5:17 pm

Great Job! the only thing left is to remove Client sided advantages for lets say auto-hearth ,auto-agro night vission and what not all those private clients have. A good way to go is maybe to on ly allow the default client by making it send a code to the server and when the right code is received (randomized) it lets you login.

However before this,you would need to max out the resolution on default client and mke it a fixed size so people with a bigger screen dont have an advantage.
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Re: Game Development: World 7

Postby Jackard » Tue Jun 04, 2013 5:18 pm

Jojjkano wrote:IF U KNEW ANYTHING, u would realize that combat is no more in hnh universe.
zmurrell wrote:http://i.imgur.com/4ZPp0os.png
Jojjkano wrote:SO the combat w6 existed of ppl chasing and ppl running, 9/10 times the runners will get away.
Removing 1 hit movement combat removes any opportunity to catch this coward effectively removing all combat from the game.
This is worse than softcore diablo.

yea ok no one cares
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Re: Game Development: World 7

Postby jorb » Tue Jun 04, 2013 5:20 pm

Sinister_Grim wrote:Great Job! the only thing left is to remove Client sided advantages [...] A good way to go is maybe to on ly allow the default client by making it send a code to the server and when the right code is received (randomized) it lets you login.


Gaaaaaah......!

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"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: World 7

Postby Jackard » Tue Jun 04, 2013 5:23 pm

Sinister_Grim wrote:A good way to go is maybe to on ly allow the default client by making it send a code to the server and when the right code is received (randomized) it lets you login.

haha yea good luck with that buddy it would force them to actually make a halfway decent ui which apparently is anathema to a swede ps. ur an idoit [sic]
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Re: Game Development: World 7

Postby jorb » Tue Jun 04, 2013 5:24 pm

Jackard wrote:it would force them to actually make a halfway decent ui


> implying you have better solutions

(It is nice to see you, banter aside)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: World 7

Postby cobaltjones » Tue Jun 04, 2013 5:28 pm

jorb wrote:
Jackard wrote:it would force them to actually make a halfway decent ui


> implying you have better solutions

(It is nice to see you, banter aside)

His "solution" is to hire someone who actually knows what the fuck they're doing when it comes to UI design.

Also his comment didn't imply anything. It stated that you guys are bad at UI design. That's pretty much it.

I don't have to be an apple farmer to know when I'm eating a rotten apple.
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