jorb wrote:Same UI paradigm. I don't deny that those things make a huge difference, but the fundamentals of the UI are the same.
jorb wrote:Let's reframe the question a bit: Does the UI of, say, Ender's client suck?
Because if it doesn't then the UI paradigm we use is just fine.
jorb wrote:burgingham wrote:Lighting, overlapping of different graphics etc are a good start.
Sweet! But if those are the only kinds of things you want changed then by all means use a custom! When people complain about the UI they seem to take issue with the fundamental paradigms of it, and if they do I think they need to offer some better solutions, is all.
If the suck consists in some nifty features missing then, meh.
jorb wrote:burgingham wrote:Lighting, overlapping of different graphics etc are a good start.
Sweet! But if those are the only kinds of things you want changed then by all means use a custom! When people complain about the UI they seem to take issue with the fundamental paradigms of it, and if they do I think they need to offer some better solutions, is all.
If the suck consists in some nifty features missing then, meh.
burgingham wrote:Yeh there is probably stuff around the fundamental paradigms that should be changed. I think the whole selecting actions and selecting your environment stuff could be handled differently, it feels slow and clunky...it is however far from trivial to come up with a solution to this.
jorb wrote:(It is nice to see you, banter aside)
cobaltjones wrote:It certainly sucks less than the default client.
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