jorb wrote:g1real wrote:Why not exactly? Is it not possible to add random events that interfere with botting?
We can try to design mechanics that don't lend themselves to botting. Things involving goal-setting and prioritization in complex decision trees and whatnot. We can, however, not control how the user generates valid-as-such game input. I am not in control of your computer.
Of course you're not, even though there are ways to slyly detect if a person might be playing in an automated way, I can see why you don't want to spend resources on that. But spending resources on entertaining, refreshing and otherwise thought-provoking, plan-requiring things that might also go hand in hand with the prevention of botting seems like a win-win deal to me as an amateur developer*.
* With no games made