Game Development: World 7

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 7

Postby Tonkyhonk » Tue Jun 04, 2013 7:36 pm

borka wrote:When playing HnH the first time and using the default it gives you a very good view on the intentions of this game: survival - it's not unplayable it's just more comfortable with custom clients...

^this
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Re: Game Development: World 7

Postby g1real » Tue Jun 04, 2013 7:38 pm

borka wrote:When playing HnH the first time and using the default it gives you a very good view on the intentions of this game: survival - it's not unplayable it's just more comfortable with custom clients...


Artificial limitations to an UI are not the way to immerse me in survival, it just irritates me.

jorb wrote:Indeed. The animal's should have hard stealth instead of relying on client side camo that can just be removed.


Isn't that more just a limitation of having a really rigid 2D engine and a problem with the custom clients? If there wasn't an option to remove trees it could be seen as fair - pay attention more like the rest. Rather now it's deemed as unfair because other people just blatantly remove the trees to spot the boar.

An inbetween solution would be to allow the camera to rotate at 90 degree angles, but I find that rather obnoxious and it requires you to draw sprites (I recall this point being raised in the way past actually!) and we can't have that.
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jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Game Development: World 7

Postby pablet » Tue Jun 04, 2013 7:40 pm

jorb wrote:
pablet wrote:I mean I've died killed by a boar hidden behind a tree with classic client.


Indeed. The animal's should have hard stealth instead of relying on client side camo that can just be removed. ;)

Didn't even expect you to answer but this? jorb pls..

*Edit* I didn't intend to make a destructive post (maybe I failed). What I meant is it would be a lot funnier if we all had the same client, one harder than ender's but playable, were you can't disable night and darkness so we all have the same chances, but keeps good ideas like showing animals and herbs in your radar. If you say original client is playable, indeed but only if you want to play haven&hearth, the sims go hermit edition
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Re: Game Development: World 7

Postby marvi » Tue Jun 04, 2013 7:42 pm

jorb wrote:
pablet wrote:I mean I've died killed by a boar hidden behind a tree with classic client.


Indeed. The animal's should have hard stealth instead of relying on client side camo that can just be removed. ;)


Or horrible creatures that disguise themselves as, say, innocent rabbits. I know there are some currently, but these are rare.
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Re: Game Development: World 7

Postby jorb » Tue Jun 04, 2013 7:45 pm

I genuinely think it's terrible that animals can be 100% avoided. I don't think that should be the case. The "mechanic" of them hiding behind trees would be fine if it could be enforced, but it can't.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: World 7

Postby parisparisparis » Tue Jun 04, 2013 7:49 pm

jorb wrote:I genuinely think it's terrible that animals can be 100% avoided. I don't think that should be the case. The "mechanic" of them hiding behind trees would be fine if it could be enforced, but it can't.



well to be honest all animals would avoid hearthlings in the first place ;)
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Re: Game Development: World 7

Postby Tonkyhonk » Tue Jun 04, 2013 7:49 pm

marvi wrote:Or horrible creatures that disguise themselves as, say, innocent rabbits. I know there are some currently, but these are rare.

"march hare"s in salem.
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Re: Game Development: World 7

Postby borka » Tue Jun 04, 2013 7:51 pm

parisparisparis wrote:well to be honest all animals would avoid hearthlings in the first place ;)


you never met a boar irl ?
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Re: Game Development: World 7

Postby talon00302 » Tue Jun 04, 2013 7:51 pm

I was thinking last night and came up with the idea that if you cap ua and attributes now combat is skill based, please implement.

People would make more alts to fight sothey care less about their char meaning more good fights like end of world 6.
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Re: Game Development: World 7

Postby marvi » Tue Jun 04, 2013 7:51 pm

Tonkyhonk wrote:"march hare"s in salem.


o_O

I honestly didn't know.
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