borka wrote:When playing HnH the first time and using the default it gives you a very good view on the intentions of this game: survival - it's not unplayable it's just more comfortable with custom clients...
^this
borka wrote:When playing HnH the first time and using the default it gives you a very good view on the intentions of this game: survival - it's not unplayable it's just more comfortable with custom clients...
borka wrote:When playing HnH the first time and using the default it gives you a very good view on the intentions of this game: survival - it's not unplayable it's just more comfortable with custom clients...
jorb wrote:Indeed. The animal's should have hard stealth instead of relying on client side camo that can just be removed.
jorb wrote:pablet wrote:I mean I've died killed by a boar hidden behind a tree with classic client.
Indeed. The animal's should have hard stealth instead of relying on client side camo that can just be removed.
jorb wrote:pablet wrote:I mean I've died killed by a boar hidden behind a tree with classic client.
Indeed. The animal's should have hard stealth instead of relying on client side camo that can just be removed. ;)
jorb wrote:I genuinely think it's terrible that animals can be 100% avoided. I don't think that should be the case. The "mechanic" of them hiding behind trees would be fine if it could be enforced, but it can't.
marvi wrote:Or horrible creatures that disguise themselves as, say, innocent rabbits. I know there are some currently, but these are rare.
parisparisparis wrote:well to be honest all animals would avoid hearthlings in the first place
Tonkyhonk wrote:"march hare"s in salem.
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