Game Development: World 7

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 7

Postby NOOBY93 » Tue Jun 04, 2013 8:04 pm

talon00302 wrote:I was thinking last night and came up with the idea that if you cap ua and attributes now combat is skill based, please implement.

People would make more alts to fight sothey care less about their char meaning more good fights like end of world 6.

Less meaning of death in a permadeath game! Good idea.
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Re: Game Development: World 7

Postby Sevenless » Tue Jun 04, 2013 8:28 pm

Lower penalty for death = lower cost of combat. Lower cost of combat = more people willing to fight.

Haven and Hearth has very little combat compared to other sandbox games with pvp mostly due to this.

Sides, like everyone doesn't mostly bot their combat chars up these days.
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Re: Game Development: World 7

Postby burgingham » Tue Jun 04, 2013 8:32 pm

We need more permadeath again not less.
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Re: Game Development: World 7

Postby NOOBY93 » Tue Jun 04, 2013 8:34 pm

burgingham wrote:We need more permadeath again not less.

This.
Because, if people "already" bot combat chars shouldn't it be worked to get harder to bot?
Instead of just removing the need to bot.
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Re: Game Development: World 7

Postby talon00302 » Tue Jun 04, 2013 8:42 pm

burgingham wrote:We need more permadeath again not less.


Whats permanent death when later in game I can run a 1.2kk lp/day curioplan and get 1000 uac in a few weeks?
I also get the einheir from my deaths :lol:
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Re: Game Development: World 7

Postby burgingham » Tue Jun 04, 2013 8:52 pm

Yeah and that is exactly the problem I mean. That was not possible with the old xp system. That is why I said: We need permadeath back.
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Re: Game Development: World 7

Postby talon00302 » Tue Jun 04, 2013 8:57 pm

burgingham wrote:Yeah and that is exactly the problem I mean. That was not possible with the old xp system. That is why I said: We need permadeath back.


I'd atleast love to be able to get the bots while they are cutting down trees :D
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Re: Game Development: World 7

Postby Oddity » Tue Jun 04, 2013 8:58 pm

Sinister_Grim wrote:Great Job! the only thing left is to remove Client sided advantages for lets say auto-hearth ,auto-agro night vission and what not all those private clients have. A good way to go is maybe to on ly allow the default client by making it send a code to the server and when the right code is received (randomized) it lets you login.

However before this,you would need to max out the resolution on default client and mke it a fixed size so people with a bigger screen dont have an advantage.

Yeah, that would be completely impossible to ever reverse-engineer. :roll:
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Re: Game Development: World 7

Postby Lordtimo » Tue Jun 04, 2013 9:23 pm

burgingham wrote:We need more permadeath again not less.


Good idea, im bored from all that alt war.
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Re: Game Development: World 7

Postby fox » Tue Jun 04, 2013 9:29 pm

it's happened ...server goes to crash :evil:
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