Game Development: Removed Grievous Damage From Ants

Announcements about major changes in Haven & Hearth.

Re: Game Development: Removed Grievous Damage From Ants

Postby Avu » Wed Mar 24, 2010 9:23 pm

Try a 15k brick wall next. You'll get loads of fun.
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Re: Game Development: Removed Grievous Damage From Ants

Postby ImpalerWrG » Wed Mar 24, 2010 9:24 pm

maybe it was that guy from haro port that you stole it from a few days ago (you should still totally murk him)


Nope haven't found him yet and the village he's passed through isn't know to me, anyone recognize it and know the relative world coordinates?

Like just about everything Jorb was mussing about, with regard to tar for boats, if that were done we should get naturally occurring fords or a fix to swimming for newb balancing as I imagine tar is not going to be trivial to find and they need to be able to move around. Alternatively use the tar only on some new jumbo boat.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Darki » Wed Mar 24, 2010 9:27 pm

after you have finished that big ass wall try to claim it all with village banners and statues :lol:
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Re: Game Development: Removed Grievous Damage From Ants

Postby shamelesspie » Wed Mar 24, 2010 9:44 pm

jorb wrote:Oh lord. A timber house is no small amount of work.


Disregard that... I read your post wrong. Yes. Much work indeed. Then add the palisades to keep out unwanted visitors. (*ahem* cattle theives *ahem*) Quite easily a small forest is transformed and condensed into an even smaller area.
Last edited by shamelesspie on Wed Mar 24, 2010 9:48 pm, edited 1 time in total.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Alkarym » Wed Mar 24, 2010 9:46 pm

that's what he's building... timber house = big cabin
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Re: Game Development: Removed Grievous Damage From Ants

Postby sabinati » Wed Mar 24, 2010 9:48 pm

ImpalerWrG wrote:with regard to tar for boats, if that were done we should get naturally occurring fords or a fix to swimming for newb balancing as I imagine tar is not going to be trivial to find and they need to be able to move around. Alternatively use the tar only on some new jumbo boat.


and/or log rafts or bridges

p.s.
wikipedia wrote:In Northern Europe, the word "tar" refers primarily to a substance that is derived from the wood and roots of pine. In earlier times it was often used as a water repellent coating for boats, ships, and roofs. It is still used as an additive in the flavoring of candy, alcohol and other foods. Wood tar is microbicidal and has a pleasant odor — a sweet musky scent much like that of barbecue. Producing tar from wood was known in ancient Greece, and has probably been used in Scandinavia since the iron age. For centuries, dating back at least to the 14th century, tar was among Sweden's most important exports. Sweden exported 13,000 barrels of tar in 1615 and 227,000 barrels in the peak year of 1863. Production nearly stopped in the early 20th century, when other chemicals replaced tar and wooden ships were replaced by steel ships.

The heating (dry distilling) of pine wood causes tar and pitch to drip away from the wood and leave behind charcoal. Birchbark is used to make particularly fine tar, known as "Russian oil", suitable for leather protection. The by-products of wood tar are turpentine and charcoal. When deciduous tree woods are subjected to destructive distillation the products are methanol (wood alcohol) and charcoal.

Tar kilns (Swedish: tjärdal, Norwegian: tjæremila, Finnish: tervamiilu) are dry distillation ovens, historically used in Scandinavia for producing tar from wood. They were built close to the forest, from limestone or from more primitive holes in the ground. The bottom is sloped into an outlet hole, to allow the tar to pour out. The wood is split to dimensions of a finger and stacked densely, and finally covered tight with dirt and moss. If oxygen can enter, the wood might catch fire, and the production would be ruined. On top of this, a fire is stacked and lit. After a few hours, the tar starts to pour out, and continues to do so for a few days.
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Re: Game Development: Removed Grievous Damage From Ants

Postby shamelesspie » Wed Mar 24, 2010 9:50 pm

Alkarym wrote:that's what he's building... timber house = big cabin


Yes, I've not had my daily caffeine fix... So I'm a bit slow. :D
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Postby Jackard » Wed Mar 24, 2010 9:57 pm

jorb wrote:Oh lord. A timber house is no small amount of work.

8-)
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Re: Game Development: Removed Grievous Damage From Ants

Postby Alamarian » Wed Mar 24, 2010 10:17 pm

Potjeh wrote:Lunchbox item with inventory, interaction with it eats one piece of food starting with top left. Easier than rebalancing labour requirements for food production.


Jackard summed it up. It would be easier than rebalancing things but it's a hack solution. Besides, it's not like we're doing the work. :lol:

jorb wrote:Also you are all telling two separate stories about the food, so I'm not getting clear feedback from you guys. It seems people either love it or hate it. I can be persuaded to go in a direction by a well put forth argument.


There are two separate effects of the new system. First, it requires players to eat less often. The positive reviews are focused on that aspect. I like that part. The complaints have to do with slow FEP gains. After more playing, I would agree. Either there needs to a method to become hungry quickly (like tea) or more FEPs should be gained per food item, IMO.
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Re: Game Development: Removed Grievous Damage From Ants

Postby shamelesspie » Wed Mar 24, 2010 10:38 pm

Alamarian wrote:
Potjeh wrote:Lunchbox item with inventory, interaction with it eats one piece of food starting with top left. Easier than rebalancing labour requirements for food production.


Jackard summed it up. It would be easier than rebalancing things but it's a hack solution. Besides, it's not like we're doing the work. :lol:

jorb wrote:Also you are all telling two separate stories about the food, so I'm not getting clear feedback from you guys. It seems people either love it or hate it. I can be persuaded to go in a direction by a well put forth argument.


There are two separate effects of the new system. First, it requires players to eat less often. The positive reviews are focused on that aspect. I like that part. The complaints have to do with slow FEP gains. After more playing, I would agree. Either there needs to a method to become hungry quickly (like tea) or more FEPs should be gained per food item, IMO.


More FEP's per food item would be a better fix IMO. If you were to just force hunger loss in order to stuff yourself you would still have to seek out more food. For some people, food is scarce.
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