by Potjeh » Mon Jan 18, 2010 2:43 pm
Is it really necessary to store actual images on the server? Wouldn't it take less HD space and bandwidth to just send a list of map objects to the client, and have the client assemble a map with local images (transferred from the server)? You could use just two bits to transfer terrain type for one tile (there's less than 16 terrain types), but the real beauty is in stuff like trees and houses - you just need to tell the client they're at a specific point and it can just paste the same image over and over at those points.

Bottleneck