Game Development: World 7

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 7

Postby olgeigracexD » Sun Jun 09, 2013 1:24 pm

I've posted my idea how to fix light and visibility mechanics here :roll:
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Re: Game Development: World 7

Postby Potjeh » Sun Jun 09, 2013 10:07 pm

Hm, regarding movement combat nerf, I think it may have made MC a bit too weak. Maybe it should use 1/4 of the actual manoeuvre that's active rather than 1/4 UA, so Shield is more useful.
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Re: Game Development: World 7

Postby bmjclark » Fri Jun 14, 2013 8:46 am

Has anyone tried ramming a village idol yet? Quite curious if it works.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Game Development: World 7

Postby masterwin » Tue Jun 18, 2013 5:18 am

So is cliff jumping fixed or not? People say it is fixed but I can't find any info on it
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Re: Game Development: World 7

Postby borka » Tue Jun 18, 2013 5:22 am

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Re: Game Development: World 7

Postby bmjclark » Tue Jun 18, 2013 5:34 am



That idol wasn't set though, so it could of been destroyed last world too. I was more asking if ramming village idols is possible like ramming statues now is.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Game Development: World 7

Postby borka » Tue Jun 18, 2013 6:23 am

I consider Village Idol as an Authority object so it should be rammable aswell - but i'd like to have it confirmed aswell for RoBWiki update
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Re: Game Development: World 7

Postby dageir » Fri Jun 21, 2013 12:00 pm

Gray wrote:
svino wrote:Can you fix coinage in a way so that villages can have an internal economy of some sort so that we can create big public villages like Brodgar? All we need is just to make sure that the coins we use is made in Brodgar, so the amount of coins is fixed.


As it is right now you could actually make a currency of gold coins that would work pretty fair. What I would LOVE to see however is coinpresses associated with village names, and perhaps each village could have its insignia that would be displayed on the coin.

Considering prices from the last world, if people made gold coins they would be worth something like 5 points each and a silver coin 1 point each.


Im confused by the use of "coins". I get that people (the seller and buyer) agree on its worth. But does anyone keep tabs on how much each trader has?? Is there some kind of banking system? Can I claim to have a million points and buy stuff?
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Re: Game Development: World 7

Postby hazzor » Fri Jun 21, 2013 12:09 pm

Gray wrote:Considering prices from the last world, if people made gold coins they would be worth something like 5 points each and a silver coin 1 point each.


things have value in hnh based on their actual usefulness, a gold coin is a waste of gold, because you can't make anything gold out of it, traders predominantly in curios because they can actually use them, accumulating useless gold coins would just be stupid
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Re: Game Development: World 7

Postby dageir » Fri Jun 21, 2013 12:29 pm

The only way the coin system could replace the points/exchange system is if everyone accepted the coins as currency. Right now that does not seem to be the case.
Do we want ths to change so we can exchange wares easier? So we wouldnt have to exchange wares? Or would this ruin the game? Could someone in theory make as much gold coins as they wish?
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