by Phazorx » Sun Nov 08, 2009 7:23 pm
Well... i do like the idea of low maintenance trading, however i think current approach lacks convenience.
First - concept of currency versus money. The coins do not have any value for my character, while linen or metal nuggets do, so coins, regardless of what they are made of, are the currency while linen or nuggets/bars serve as money in current game world. This is important, because money have practical purpose and real value, while currency has added convenience (supposed to have it at least) and face (assigned) value.
Say - i want to rid of basket of mid quality linen and i am in need of nuggets for chests - with current options i either find my deal on IRC chan/communicate in-game with somebody i know, then set the place and exchange goods; or build+set up the stand with desired quantity of what i have and define how much coins i want to get for it. Once i got the coins i now need to travel for a bit (or a lot) looking for other stands, to find what i need and then to exchange coins back to nuggets.
Now, just assuming that there are relevant deals in both situations available - i am still better off with chat-trade simply because there is less traveling required and time consumed.
Hence - coins do not add any convenience even in best case scenario, and in any other scenario - i don't want coins, which i might not be able to exchange back at their face value to something that i actually need since it is currency - anyone sets prices to what they want and even coin value can over time, so finding that people now set prices like 100 coins per nuggets while i just sold my linen basket for 10 really hurts me. Realistically, unless there is an official shop (which would act as a bank enforcing face value for said coins), that i can spend my coins in - they have no value whatsoever (which is how currency works in reality actually).
Now, if instead of coins i could just assign what i have and specify what i want together with exchange rates (as in wine for food, bars for linen, steel for silk), stands actually make sense, since i can set store things i don't need at stands and eventually get what i want in exchange. So I'm with endit on this subject, and very much so.
As far as implementation/interface goes - if that is the real problem, there are many solutions that can be discussed. But from logic point of view, i honestly doubt unsupported coinage does make any sense from commercial angle. In fact, most of modern economical problems are caused by lack of money and presence of currency, i don't think there is an need to migrate these issues into H&H...
Last edited by Phazorx on Sun Nov 08, 2009 8:31 pm, edited 1 time in total.