Game Development: World 7

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 7

Postby ramones » Fri Jul 12, 2013 12:31 pm

They should just not run away anymore and you fix tamming + despawn bug in same time.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Re: Game Development: World 7

Postby Raptrix » Sat Jul 27, 2013 9:10 pm

Thank you for the gift of a whole new world *input disney theme song*
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Re: Game Development: World 7

Postby stryfe1986 » Mon Jul 29, 2013 2:07 am

howdie fellas! I havent been on H&H since world 2 i think or 3, back when every action you made generated points for development, is that still the way things are or has it changed?
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Re: Game Development: World 7

Postby TeckXKnight » Mon Jul 29, 2013 4:35 am

stryfe1986 wrote:howdie fellas! I havent been on H&H since world 2 i think or 3, back when every action you made generated points for development, is that still the way things are or has it changed?

Nope, now we have discovery lp and curiosities. Curiosities are made/foraged/mined/fished/chopped/etc and then stuffed into your curiosity screen to be studied for however long. After they finish studying they give you lp.
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Re: Game Development: World 7

Postby ShadowAtlan » Fri Aug 02, 2013 5:10 am

Jorb and Loftar, when you make any new developments or progress on your rebuilding of Haven from the ground up, it'd be really awesome to hear some of those every now and then. Even if they're vague or don't fill in a lot of blanks, I'm really curious what kind of things you're thinking of doing or even the smaller bits like programming progress and maybe flaws you see with the current haven systems.
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Re: Game Development: World 7

Postby Sevenless » Fri Aug 02, 2013 2:41 pm

ShadowAtlan wrote:Jorb and Loftar, when you make any new developments or progress on your rebuilding of Haven from the ground up, it'd be really awesome to hear some of those every now and then. Even if they're vague or don't fill in a lot of blanks, I'm really curious what kind of things you're thinking of doing or even the smaller bits like programming progress and maybe flaws you see with the current haven systems.


Minor updates like that would be tedious and of no benefit to 95% of the community who don't understand programming (not to mention it's a touch more detailed than knowing a bit about javascript).
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Lucky: can be so ugly, can be so heartwarming
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Re: Game Development: World 7

Postby Arcanist » Fri Aug 02, 2013 2:47 pm

nevermind, edited but I'm unable to delete this post.

Just another please fix the auth object bashing post
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Re: Game Development: World 7

Postby Grog » Sun Aug 04, 2013 11:31 am

Lagmeter of 330 at 400 people playing? What is this again?! oO
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Re: Game Development: World 7

Postby Dzedajus » Sun Aug 04, 2013 3:13 pm

yesterday it was over 9000 so i guess its normal for it to be in 300-600.
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Re: Game Development: World 7

Postby Lordtimo » Sun Aug 04, 2013 4:26 pm

Read your signature.
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