by Sarchi » Mon Dec 27, 2010 8:12 am
Seems that with the sling nerf, hunting is no longer a lucrative way to earn LP. If this was intended in order to encourage the use of bows for hunting, it failed in this regard. Bows still suck for hunting, especially with the ranger bow's base damage nerf. Also, it's too tedious to constantly make stone arrows for hours of hunting.
Quivers need to be able to hold more ammo. Something needs to happen. Right now it's a lot harder to gain LP, which is something that shouldn't happen in a PERMADEATH game. This type of game should always be easier to gain levels in. Otherwise, it discourages PvP and makes it unrealistically tedious in order to grind up a character. The game is now all about grind.
Likewise, the siege mechanics are also still broken. Rams are still extremely squishy, and it's still overly a pain in the ass to guard a ram. (A person could just use an alt or whatever to smash the ram, possibly before those who are besieging a village have time to kill the alt...)
Finally, as much as certain aspects of this update helped me, there were changes made to PvP that were unnecessary. I'm hoping that these changes are temporary, and a proper rebalancing of the combat system is still on your agenda.