Game Development: Catching the Wind

Announcements about major changes in Haven & Hearth.

Re: Game Development: Catching the Wind

Postby ArPharazon » Sun Sep 20, 2009 8:48 pm

Man, I've just tried using some winds... They *blow*!
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Re: Game Development: Catching the Wind

Postby PhaedrothSP » Mon Sep 21, 2009 12:36 am

I'm liking how making bronze gives me 3 bars, though I'm wondering if thats tied into the nature/industry slider.
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Re: Game Development: Catching the Wind

Postby sabinati » Mon Sep 21, 2009 2:01 am

PhaedrothSP wrote:I'm liking how making bronze gives me 3 bars, though I'm wondering if thats tied into the nature/industry slider.

output = input
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Re: Game Development: Catching the Wind

Postby theTrav » Mon Sep 21, 2009 3:14 am

So obviously people didn't catch on after the whole swimming debacle...

Listen folks, if a skill contains the word "warning" or "danger" or even suggests that there might be some sort of "consequence" then translate that to:
TRY THIS AND WE WILL KILL YOUR CHARACTER AND EVERYONE YOU EVER LOVED
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Re: Game Development: Catching the Wind

Postby Blaze » Mon Sep 21, 2009 3:21 am

theTrav wrote:So obviously people didn't catch on after the whole swimming debacle...

Listen folks, if a skill contains the word "warning" or "danger" or even suggests that there might be some sort of "consequence" then translate that to:
TRY THIS AND WE WILL KILL YOUR CHARACTER AND EVERYONE YOU EVER LOVED


and any pets you may have at the moment, regardless of personal attachments ranging from despising them to liking them more than what may be considered socially acceptable.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: Game Development: Catching the Wind

Postby sabinati » Mon Sep 21, 2009 3:22 am

every new update is just a new and exciting way for the devs to satisfy their bloodlust.
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Re: Game Development: Catching the Wind

Postby Yolan » Mon Sep 21, 2009 4:53 am

It _is_ starting to get a bit suspicious, isn't it?
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Re: Game Development: Catching the Wind

Postby XkrikX » Mon Sep 21, 2009 7:13 am

Chaosshield wrote:windchimes + house = everytihng in the house going aspload plus rampaging tornadoes everywhere destroying everything and doing like 100 damage in 3 seconds to me all in one damage incriments

i wonder if you can drop powerful winds to blast down palisades, if so, this will be very scary, just queitly working in the fields one night, and....
BAM
some guys drop a tornado on yer wall, on yer field take anything that aint nailed down, drop tornados on everything that is, and run off
seeming what happened to this guy, this might be possible
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Re: Game Development: Catching the Wind

Postby PhaedrothSP » Mon Sep 21, 2009 9:03 am

That'd be crazy, building a windchime next to a wall, put some good winds in there and wait for them to go berserk with power. Its like a time bomb. :D

Though I wonder if they would even be strong enough to take down walls.
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Re: Game Development: Catching the Wind

Postby XkrikX » Mon Sep 21, 2009 9:08 am

drop a couple chimes :twisted:
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