Game Development: Apocalypse

Announcements about major changes in Haven & Hearth.

Re: Game Development: Apocalypse

Postby Bladekill990 » Sun Feb 28, 2010 6:27 am

Hm, if food is a problem, overstuff yourself. Much slower hunger drain.
Took me all my food overstuffed to find a river spot with clay ^.^. Unfortunately, there is nothing here but rocks, pine trees (which only use is 3 logs when cut down), and fir trees :roll:. Anybody know what kind of trees are useful and new that I could be looking for? I seen willow on this already, what do they give? I also seen nuts, I'm assuming they come from a tree, but what kind?

Hardest part with this new map is... no minimap :( . I used that every moment I was wandering around so I wouldn't get lost. Oh well, I'll adjust.
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Re: Game Development: Apocalypse

Postby Einar » Sun Feb 28, 2010 6:33 am

Hazelnut trees appear to grow in birch-oak-elm forest and also in clay barren. They are easy to tell as the nuts are visible on them.
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Re: Game Development: Apocalypse

Postby Machenoid » Sun Feb 28, 2010 6:45 am

Clay woes' me's == Mine woes' me's
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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Re: Game Development: Apocalypse

Postby randnar » Sun Feb 28, 2010 7:03 am

Russaria wrote:
loftar wrote:
stickman wrote:what exploration/perception do i need to find these herbs that make crops?

They are level 150, which means that you'll start finding them at EXPL*PERC = 75, and you'll find them all at 300.



Jeez, so people just walk around trying to find 5 fruits from a smathering of trees while they grind into their exploration to find a magic weed to dry to make a seed "of some kind"...yeah..what a nice change...not. good weed connection up there or have yall moved on to heroin now.



hahah. i'm seeing a distinct game development pattern where to find something, first you need to find a special root that automagically turns into/finds something. starting to become a cop out, guys.
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Re: Game Development: Apocalypse

Postby warrri » Sun Feb 28, 2010 7:06 am

the client is too old...
push your code please!
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: Game Development: Apocalypse

Postby Agarrett » Sun Feb 28, 2010 7:14 am

The server still shows no sign of lowering the number of people playing. We are at 200+, added to the fact that we reached a new maximum of people online at the forums at once, 144 users at once, i believe. This is really cool, especially the teamwork that has been going around at the Haro Camp. I may even start up a blog for this special occasion, showing the progress of Haro.
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Re: Game Development: Apocalypse

Postby Caliku » Sun Feb 28, 2010 7:18 am

And suddenly, ROCKS EVERYWHERE!
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Re: Game Development: Apocalypse

Postby KidoKoin » Sun Feb 28, 2010 7:29 am

Agarrett wrote: How are we supposed to make villages if we want mines? I doubt there are very many locations at all with a mine, AND clay resources. We would be lucky to find q10 clay anywhere, let alone HIGH quality clay.


I think that is the point. It will be harder to have all resourses in one place. Encourage trade between villages.
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Re: Game Development: Apocalypse

Postby Matt_S » Sun Feb 28, 2010 7:32 am

It's taking forever for me to download the client :cry:
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Re: Game Development: Apocalypse

Postby Russaria » Sun Feb 28, 2010 7:35 am

loftar wrote: It is worth noting, though, that picking lotsa stuff (with the exception of seeds and fruits) from a tree might lower its quality over time.


THAT is just rediculous bong-logic unneeded nerfning. With all that goes into creating a high quality tree--ESPECIALLY NOW with all the nerfs. to Then say that taking branches (since that IS the reason for high Q trees = cooking/forging) reduces the tree q is just overkill nerfing. Taking cuttings from award winning roses does not reduce their quality, nor is there any basis in reality in agriculture for "quality reduction" based on taking branches off a tree, flower or anything else in horticuture. I realize the importance of creating more value and challenge in creating a charater and to a lesser degree the items/buildings in the game. It would indeed cut down on greifing and alt-abuse as characters are harder to build...but some of this stuff is trully retarded logic and way to overkill. IF I go through the stuff needed to make a q100 tree I expect to be able to f-ing use the damn thing!
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dhiyo yo na pracodayt
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