by SynthesisAlpha » Sun Mar 21, 2010 9:34 am
Reducing hunger by 10x is VERY extreme. It's going to take an incredibly long time to raise stats now, and there's going to be a stupidly huge food surplus, even with crops taking twice as long to grow. Like, if it takes me 3 butter steamed cave bulbs to gain a point of Psyche, that's 15% hunger. Previously that would be a quick 30 sips of Q10 water, which might take you a minute of hand plowing to drain that much stamina. Now it's 15 entire water flasks just to get hungry enough to eat 3 pieces of food.
I know some people have problems with hunger, but the solution to that is to make more easily accessible food sources and maybe halve the rate of hunger decay, not tenth it. Yeah, it was ridiculous to have to eat piles of food every few minutes, but when eating is completely tied to character development, you need to cram a lot of food. For people with a surplus of food trying to raise stats, this is a very frustrating update. I'm stuck either eating three pieces of food over an entire gaming session and never seeing any stat growth, or wasting time hand plowing and chugging Q10 water to deplete my hunger bar.
Dexterity in particular has become the hardest stat to raise effectively, because there is no big-ticket food for dex. Pirozhkis are the best you can get and those are split 50/50 with con. Other than that you're stuck with chantrelles and chickens for base 1 FEP each.
I hope this update is only a stopgap for a major FEP system overhaul, because it's going to stagnate character development significantly. I'd much rather have a system where I can always benefit from eating a food, instead of being punished by the RNG for eating one carrot and then gaining perception instead of the stat I was working on. (Fractional stats? Stat-independent FEP bars? SOMETHING ELSE?).
Oh, and another effect of slowing stat growth by ten times -- crafting that's tied to stats (dex and sewing, perception and cooking, psy and jewelry/silk/ranger gear crafting), the stats themselves will greatly outpace the stats their linked with. LP gain is still the same (or mostly, you will be missed 21600 LP bears), so expect someone with 30 psy and 200 smithing instead of 77 psy and 77 smithing for the same effect.
Long post, but yeah, the hunger change is too extreme. Scale it back, guys.