I agree. Buildings and fences seem to be the next to logical and important additions. Both as a balancing force and as a source of entertainment and creativity. Perhaps giving us pieces of buildings that we can put together like a puzzle to make it unique instead of a couple of pre-designed buildings.
yeah quite possible to make 3 rows of 6. Oh wait that's 18. Well maybe leave one or 2 in the middle row i guess.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them. And while some may see them as the crazy ones, we see genius.
Would be nice but it would only look cool and there's not much besides building pyramids you can do with it that a fence / wall can't.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them. And while some may see them as the crazy ones, we see genius.
Hey, has anyone gotten eggs yet? I've had some moths (a male and two females FWIW) sitting in a chest for like 15 RL hours now, and they're still moths. Edit: Are they maybe resetting every time something else in the chest gets moved? That could explain it, although they sat undisturbed for about 12 beforehand - was there an hours-long crash?
I just noticed some of my containers just poofed, and their contents were spilled all over the floor... now I dont necicary think this is a bad thing, but this is going to annoy/piss off alot of people.
I do think that containers left outside should eventually break. but I also think they should give visual clues to their state of repair, and the period over which they break should also be lengthy enough for players that dont spend immense time in the game to be able to do a check now and then. lets say... a week? or more?
I really stress the need of visual cue's for the wear and tear of containers. we simply cant go check all of them for repair.