Game Development: World 7

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 7

Postby brohammed » Mon Jun 03, 2013 10:29 am

Privately, we consider step one of the new Haven to lie in the construction of a walking-in-nature simulator, more or less good enough to be enjoyed on such merits alone.

We can tell you have a passion for nature, it shows in all the little details of the world. And the first time I went to a viking museum, after I'd been playing H&H for a year, I recognized loads of things from the game. There's a lot of research gone into H&H.

I've always like nature as well, I've done a fair bit of birdwatching, but it's fair to say H&H is partially responsible for me getting into conservation volunteering and actually cutting down trees and doing outdoor things in general. Not quite as hardcore as that forum member who went and did actual wilderness survival stuff, but there we go.

Birds are rather lacking from H&H, aren't they.
User avatar
brohammed
 
Posts: 526
Joined: Sun Jun 20, 2010 2:41 pm

Re: Game Development: World 7

Postby Rhiannon » Mon Jun 03, 2013 10:40 am

trying to understand the resource thing...so no more soil, clay and so forth "Spots"...its all just capped by your survival, or are ya saying until you have level 70 survival you wont "see" the 70 resource spot? Or resources "Become lvl 70 when your survival is lvl 70"? Could we clarify? (She says as she began alting around looking for decent soil.
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
User avatar
Rhiannon
 
Posts: 540
Joined: Wed Nov 04, 2009 3:01 am
Location: Ravenholm

Re: Game Development: World 7

Postby Grable » Mon Jun 03, 2013 10:42 am

Rhiannon wrote:trying to understand the resource thing...so no more soil, clay and so forth "Spots"...its all just capped by your survival, or are ya saying until you have level 70 survival you wont "see" the 70 resource spot? Or resources "Become lvl 70 when your survival is lvl 70"? Could we clarify? (She says as she began alting around looking for decent soil.


Resource nodes are still there, but the resource you extract is hardcapped by survival.
User avatar
Grable
 
Posts: 885
Joined: Mon Feb 14, 2011 8:03 am

Re: Game Development: World 7

Postby Rhiannon » Mon Jun 03, 2013 10:47 am

Grable wrote:
Rhiannon wrote:trying to understand the resource thing...so no more soil, clay and so forth "Spots"...its all just capped by your survival, or are ya saying until you have level 70 survival you wont "see" the 70 resource spot? Or resources "Become lvl 70 when your survival is lvl 70"? Could we clarify? (She says as she began alting around looking for decent soil.


Resource nodes are still there, but the resource you extract is hardcapped by survival.



So until you have lvl 70 survivbal (as example) you wont know that resouce node is there? correct?
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
User avatar
Rhiannon
 
Posts: 540
Joined: Wed Nov 04, 2009 3:01 am
Location: Ravenholm

Re: Game Development: World 7

Postby krikke93 » Mon Jun 03, 2013 10:49 am

Rhiannon wrote:trying to understand the resource thing...so no more soil, clay and so forth "Spots"...its all just capped by your survival, or are ya saying until you have level 70 survival you wont "see" the 70 resource spot? Or resources "Become lvl 70 when your survival is lvl 70"? Could we clarify? (She says as she began alting around looking for decent soil.

The resources are hardcapped by survival.

Example:
You find a q56 clay node.
With 10 surv, you'll only get q10 clay out of this node.
Say you dig with 42 surv, you'll get q42.
You dig with 56+ surv, you'll get q56
Hope you have a great day
User avatar
krikke93
 
Posts: 3311
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: Game Development: World 7

Postby painhertz » Mon Jun 03, 2013 10:49 am

You will only know/be able to extract to quality level of your survival. Even if it's a Qual 100 node you'll only get Qual 10 resources if you never raise survival.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
painhertz
 
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Location: Louisiana

Re: Game Development: World 7

Postby Rhiannon » Mon Jun 03, 2013 10:52 am

painhertz wrote:You will only know/be able to extract to quality level of your survival. Even if it's a Qual 100 node you'll only get Qual 10 resources if you never raise survival.


that's what i was saying, looking for a niode is pointless unless you have your survival at high level, as even if you came across one you would not know it. correct? So it cuts out the early searches for resource spots as it use to be done?
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
User avatar
Rhiannon
 
Posts: 540
Joined: Wed Nov 04, 2009 3:01 am
Location: Ravenholm

Re: Game Development: World 7

Postby spectacle » Mon Jun 03, 2013 11:07 am

Rhiannon wrote:
painhertz wrote:You will only know/be able to extract to quality level of your survival. Even if it's a Qual 100 node you'll only get Qual 10 resources if you never raise survival.


that's what i was saying, looking for a niode is pointless unless you have your survival at high level, as even if you came across one you would not know it. correct? So it cuts out the early searches for resource spots as it use to be done?

Yes that's the idea.

For clay spots you should still be able to estimate the Quality of the node by checking how big the area it covers is, though.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
User avatar
spectacle
 
Posts: 950
Joined: Wed Nov 11, 2009 11:16 am
Location: Planet

Re: Game Development: World 7

Postby krikke93 » Mon Jun 03, 2013 11:39 am

spectacle wrote:
Rhiannon wrote:
painhertz wrote:You will only know/be able to extract to quality level of your survival. Even if it's a Qual 100 node you'll only get Qual 10 resources if you never raise survival.


that's what i was saying, looking for a niode is pointless unless you have your survival at high level, as even if you came across one you would not know it. correct? So it cuts out the early searches for resource spots as it use to be done?

Yes that's the idea.

For clay spots you should still be able to estimate the Quality of the node by checking how big the area it covers is, though.

Good thinking. Also digging until it depletes xD
Hope you have a great day
User avatar
krikke93
 
Posts: 3311
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: Game Development: World 7

Postby Nicstar543543 » Mon Jun 03, 2013 11:53 am

yayyyy
Image
User avatar
Nicstar543543
 
Posts: 242
Joined: Fri Jun 25, 2010 3:16 pm
Location: United States

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 16 guests