+5 insightful, Avu.
Hope we get ninja skills+grapplehooks next update. Those two ways of attacking really are two quite separate matters (see earlier threads)
loftar wrote:Avu wrote:especially people with helms deeps completely untouchable.
The main problem with Helms Deep-style encampments isn't the strength of the walls, however; but rather the fact that they don't need a way out because of crossroads. I think crossroads need to be fixed so that they cannot be linked within the same village.
loftar wrote:Avu wrote:especially people with helms deeps completely untouchable.
The main problem with Helms Deep-style encampments isn't the strength of the walls, however; but rather the fact that they don't need a way out because of crossroads. I think crossroads need to be fixed so that they cannot be linked within the same village.
warrri wrote:I can just build helms deep from inside to outside and never teleport to my hearthfire again.
warrri wrote:loftar wrote:The main problem with Helms Deep-style encampments isn't the strength of the walls, however; but rather the fact that they don't need a way out because of crossroads. I think crossroads need to be fixed so that they cannot be linked within the same village.
What has a village to do with helms deep at all. It just prevents the enemy from stelaing the claim and bashing the walls without vandalism. I can just build helms deep from inside to outside and never teleport to my hearthfire again.
MightyAgrippa wrote:And Loftar, changing crossroads won't stop the current fortress designs. Option 1 is to build the village idol outside the walls and leave an alt there as chieftain, so if you need to get out you just get invited and travel to idol. Option 2 is to build a second village outside the walls and have linked crossroads between them.
;)loftar wrote:The problem with the travel system is the fact that it makes the topography of the map asymmetrical with respect to different characters. [...]
(Limiting crossroads so as to not work within the same village would alleviate, though unfortunately not necessarily fix, the problem.)
makes the topography of the map asymmetrical with respect to different characters
Avu wrote:There is nothing wrong with the game but inter-village travel isn't it?
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