Game Development: Removed Grievous Damage From Ants

Announcements about major changes in Haven & Hearth.

Re: Game Development: Removed Grievous Damage From Ants

Postby tonygks » Sun Mar 21, 2010 10:01 am

Love fish? - First save ur ass.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Jackard » Sun Mar 21, 2010 10:09 am

jorb wrote:Shift-planting now works with seedbags.
Seedbags should now no longer function as teleportation devices.

Mousewheel shift-transfer still transfers seedbags to containers instead of seeds in seedbags.
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Re: Game Development: Removed Grievous Damage From Ants

Postby ImpalerWrG » Sun Mar 21, 2010 10:46 am

Jackard wrote:
SynthesisAlpha wrote:Long post, but yeah, the hunger change is too extreme. Scale it back, guys.

what if they just tremendously increased the FEP food gives. like, more than double this time

and yea, individual bars (that still take into account highest stat) would be nice


Or alternatively cause exertions/crafting to give FEP, player gets stat gain when their hunger is both coming and going. Individual bars are of course excellent as well.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Jackard » Sun Mar 21, 2010 11:08 am

ImpalerWrG wrote:
Jackard wrote:
SynthesisAlpha wrote:Long post, but yeah, the hunger change is too extreme. Scale it back, guys.

what if they just tremendously increased the FEP food gives. like, more than double this time

and yea, individual bars (that still take into account highest stat) would be nice

Or alternatively cause exertions/crafting to give FEP, player gets stat gain when their hunger is both coming and going.

maybe......? dunno

:?:
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Re: Game Development: Removed Grievous Damage From Ants

Postby Cicious » Sun Mar 21, 2010 11:15 am

Noes, you just killed me. There's no food in my area to be found besides fish, and now I can't find fish even though I updated the client, though my food level doesn't decrease :O
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Re: Game Development: Removed Grievous Damage From Ants

Postby Hermit » Sun Mar 21, 2010 11:18 am

What about overstuff? It is too hard to low hungry level.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Cicious » Sun Mar 21, 2010 11:19 am

Hermit wrote:What about overstuff? It is too hard to low hungry level.


Usually my food level drops a lot, now after 30 minutes I lost 2%, while I'm chopping trees and making a house. Strange. By the way, how to launch the updated version throughout the site, or is that already updated?
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Re: Game Development: Removed Grievous Damage From Ants

Postby Jeff » Sun Mar 21, 2010 11:25 am

By the way, does bread quality matter now? It was related only to feps, so now 1q bread and over 9000q bread should be equal.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Jackard » Sun Mar 21, 2010 11:27 am

Hermit wrote:What about overstuff? It is too hard to low hungry level.

Very good point!
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Re: Game Development: Removed Grievous Damage From Ants

Postby Jeff » Sun Mar 21, 2010 11:33 am

Jackard wrote:
Hermit wrote:What about overstuff? It is too hard to low hungry level.

Very good point!

That's true. We need castor oil, or we can use linen seeds as well(they need to be pressed before, though).They could cause some damage, anyway.
Then we can use poo to make our crops grow faster.

Edit: by the way, the crop growth seems exactly like before to me...
Last edited by Jeff on Sun Mar 21, 2010 11:50 am, edited 1 time in total.
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