loftar wrote:I haven't really managed to figure out a system of managing chicken quality (or cattle quality, for that matter) that I'm quite happy with.
Why not just elevate animal husbandry to an LP/wyrd skill like farming. Or introduce ranching, though that would be weird for chickens. That way, you can have a skill that can double for taming the wild beasts instead of the current must-be-mauled-by-a-herd way of combat taming.
EDIT:
Also, are chicks/hens/roosters that are produced by the player actual persistent objects like the cows/sheep (I assume not, since they are inventory items)? I'd really like to see some peeps hopping around in front of the coop, even if it is just a graphic effect like the wine rack/bottles.
EDIT2:
I know the coop says fodder, but the dev item stated seeds for the coop. It accepts straw, not sure if that is intended.