keyn_thror wrote:Zamte wrote:Alternatively, the no soak on objects owned by the player (except in my opinion you should only be able to do it on your own claim or on land you have vandalism rights to, not on anything unclaimed) is a very nice option, because it'll also allow anybody who has a claim to have mastery over it.
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Anybody who lived in the city could dismantle it piece by piece.
I can imagine, how medieval-age people build a brick wall around their town and place a big red "Dismantle" button on every section...
Guys, have you ever seen a real castle wall?The one that is supposed to stop an attacking army with battering rams and such?
Something like this?

Can you dismantle it with bare hands?

Same with palisades:

Typical construction consisted of small or mid sized trunks of trees aligned vertically, with no spacing in between.
The trunks would be sharpened or pointed at the top end, and be
driven deep into the ground on the other end.
They would sometimes be
reinforced with additional construction.
As a defensive structure, palisades were
often used in conjunction with earthworks.
Guys, just accept it.One man cannot destroy such thing with bare hands.
Think before you build walls - it saves a lot of time later!

Yes, you can disassemble palisade walls. Those styles of walls were still in use in forts in the US even in the 1800s. Many of them have been dismantled, moved, and replaced elsewhere. The same can be said for some European castles. I never said it should be easy to dismantle it, just that it should be possible. Within the safety of the walls there's no reason it could not be dismantled. I never even said bare hands.
Overall the point is, from a gameplay perspective, this crap doesn't work. The reason grief walls are so popular is because they're so bloody easy to build and so bloody hard to remove. There needs to be some sort of distinction between owner and enemy which allows the owner to dismantle wall sections. This already has the drawbacks of costing you the build materials (I don't intend for any to be given back) and the loss of the safety the wall might provide.
Even if they just annuled the soak value and halved the stamina cost of demolition for the owner/person with vandalism rights, it'd be much much better. The main problem I have with using the ram is the stupid time commitment. Before this buff to walls, each section took me 3 stamina bars, and roughly 10 minutes, WITH four people, all with ~100 strength each. Now that damage is nerfed, walls are buffed, and I still have a couple dozen wall sections to destroy (That were all grief walls and not built by me, if I must remind you). Even if we assume 20 minutes and 24 sections, we're talking about 8 hours of time purely spent watching an hourglass and my stamina bar empty. A lot of time commitment is fine for somebody trying to break in to steal/take over/murder people, however such a requirement for somebody to simply clean up their own property is just silly.
One thing I like about this game is, the "artificial difficulty", also known as, stupid busywork being masqueraded as "hard", is kept to a minimum. The game is fun, and somewhat quick, and things are genuinely challenging. The idea of having to spend 8 hours gaining a level in most games causes me to sigh and want to stop playing such a grind-based game, let alone to bring down a few walls so I can use the space they occupy. Please do not start down this road of adding stupid unwarranted time sinks to try to make people feel overwhelmed.