...
... well, for the main server that's about it. We have, however, put up a test server on which you can try out what we've got so far on the new combat system!
Bullets
You log in using your normal account and password.
The server is running an old copy of the present game world. Go back in time, see the world as it once was!
You must have had your game account before that arbitrary point in time when loftar last copied the maps to the dev computer.
There are no tooltips (or anything, for that matter) describing the new combat moves, and what they do. However, thanks to some great efforts by kaka, the old text rendering issues should now be solved, so all we have to do is to actually write the tooltips in question. This means that learning the new combat system will be the arduous process of trial and error that you all love and have come to expect from H&H.
There is a new fighting option for sparring. Right click on a character, and pick spar. Damage in a sparring session is not real, and is removed once all fighting relations in sparring mode terminate. Armor still loses HP as normal, though.
Nothing that happens on the test server matters. Your characters are null and void to us, and to yourselves, there. Spar with a friend, or maim and kill, we do not care either way, as long as you report back with your thoughts.
We have not looked into any attacks other than "Knock his teeth out" and "Punch", yet. Melee is still unaddressed. HP and armor reductions also haven't been looked into. Unarmed combat is the only thing we've tested this with. The animals have not been updated to handle this. Note that it is a very early version, and very little has been done in terms of balancing -- especially so with regard to combat between players with different stats and combat between many players
Here's the client you'll use: http://www.dolda2000.com/~fredrik/haven/fighting.jnlp
Well how does the new fighting system actually work?

This is the new combatometer (actually it's a mock-up, but it looks like this). You will notice the blue and red bars. Offense, and defense. Offense is used for attacks, and consumes the defense of the opposing player. These refill on their own, but that takes time. What's more important are combat moves.
Each attack empties your offense meter completely, reload it by using moves.
All maneuvers have new static effects that trigger on an opponent's move -- except shield and dodge.
Some moves can only be used under certain circumstances, such as having enough IP, certain advantage, intensity and so on and so forth.
You cannot miss with moves. They always take effect.
Ask questions, try it out if you feel like it, and have fun.