Food Rebalancing
We have -- finally, some would say -- rebalanced food. Here's the new deal.
Stamina is now ten times as cheap in terms of food. I.e. you now need to eat ten times less compared to before.
The FEP variance bonus has, to compensate, been doubled.
Fish is now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. (update your clients, plx)
Fish quality is determined primarily by map data. The Q on your fishing gear can only reduce fish quality if lower than the fish's.
Animals are now somewhat rarer.
Growth time on crops has been doubled, now taking ~two real (six ingame) days to mature.
Some foodstuffs have been altered. FEPs at Q10:
Bread -> No FEPs
Bear Meat -> 3.5 STR FEP
Bear Salami -> 4 STR 3 CHR
Carrot Cake -> 7 PER
Raisin Butter Cake -> 7 CHR
Honey Buns -> 5 AGI
Blueberry Pie -> 4 INT 3 PER
Pancake -> 5 CHR
Crêpe Citrouelle -> 4 STR 3 AGI 1 CHR
Pommace Perdue -> 4 PERC 3 AGI 1 CHR
Sacrebleu -> 4 INT 3 AGI 1 CHR
Perch -> 4 INT
Roach -> 2 INT 2 DEX
Pike - > 2 INT 2 STR 1 CONS
Bream -> 3 INT 2 CHR
Eel - > 4 AGI
Salmon -> 2 INT 3 CHR
Plaice -> 1 INT 3 PER
Brill -> 2 STR 2 DEX
Sturgeon -> 3 STR 1 PSY
Fried Egg -> 2 CON
Boiled Egg -> 2 PER
Digitus madidus est. Any input welcome. Also, the fish fillets fill you up 3% now. We're pretty much guessing here, so input is, as stated, very welcome. Anything that's too bad/too good, please report.
Misc.
Since warrri announced today that he's quitting the game, we've seen fit to add in a gate for roundpole fences. (Kidding, it had nothing to do with warrri quitting. Sorry we weren't faster, warrri

Roundpole fences can now take a couple of extra decay hits.
Elm boughs are now usable as fodder for animals.
Fixed a bug with boats being possible to load with more than two objects.
Fixed a bug with Gauze pseudo-resetting on log out/log in
Fixed a bug with the battering ram doing poor proximity/collision checks.
Boars now attack players.
Added a generic icon for "Any Bough".
Wall cornerposts can now be sealed, preventing any further expansion from them (To prevent them being used for griefs once built)
You can no longer build a second gate on already existing open gate.
Shift-planting now works with seedbags.
Seedbags should now no longer function as teleportation devices.
Added a keyring.
Ants no longer deal grievous damage.
I predict a mixed bag of raeg and cheer. Enjoy.
