
What is a Shoe-ball and how do you play it?
Shoe-ball is a game where two teams of 3 players on the field, one of which is a goal keeper, are trying to score goals in the opposite team's net, using a leather ball. The name comes from a previous iteration of the game when leather balls didn't obey the laws of physics, and animals (primarily sheep) were being Shooed instead. Here are some in depth rules and details you should follow when playing a Shoe-ball:
- The game consists of 2 periods, each lasting 5 minutes, with time being stopped after each goal and continued as soon as the ball is back in the game.
- Once the 1st period is over, time stops and the teams switch sides. During the Halftime teams are allowed to take 1 minute break before starting the 2nd period.
- At the beginning of each period, the ball is placed in the middle of the arena, each goal keeper must be in their position as well as 2 other players on each team have to be anywhere outside of the orange circular pavement, on their side of the field, outside of the white stripe pavement in the middle, and wait for the referee to start the game.
- After the goal is scored, each player must be in their position as stated above, the only difference is the ball will be placed in front of a goal keeper against whom the goal was scored, the game will then continue as soon as the goal keeper hits the ball.
- In order for a goal to count, the ball must cross over the white pavement that indicates the goal line, onto the grass (Goal zone).
- The field consists of 2 identical sides, each side has 4 zones. The Main zone (the largest one), the Outer Goalie (OG) zone, the Inner Goalie (IG) zone and finally Goal zone that borders the IG zone. Every player except for the goal keepers may play the ball landed anywhere in the Main zone. If the ball lands on the pavement of or inside the Outer goalie zone, every player including the goal keepers may hit the ball. If the ball lands anywhere on the pavement of or inside the Inner zone (the smallest zone in front of the goal/net) only the goal keeper may play the ball.
- If the ball was hit by anyone other than allowed players designated to their zones, the game stops and voids any results after the ball was hit, foul team receives a warning and the opposite team gets a free kick from the same location where the foul was committed. Foul team must be at least 2 tiles away from the ball during the kick.
- Players may only drink water when the clocks are stopped (i.e. after the goal, after the foul, and during the half-time). If player is caught drinking during the game, he/she will receive a warning, followed by a yellow card for the 2nd time caught, followed by a red card on the third offense which will disqualify the player for the duration of the game, no substitute allowed. The yellow card will be transferred over to the next game until the tournament is over. If player with a yellow card is caught drinking he/she will receive a red card and get disqualified without any warnings, until the game is over.
- At the end of the match in case of a draw the game will continue in overtime for the next 5 minutes or until the first goal. If no goals are scored and teams are not competing for 1st, 2nd or 3rd place of the tournament, no MMR is lost or gained on neither teams. If the draw happens during the Finals, and overtime results in a draw, penalty shoot-out will happen.
- During penalty shoot-out teams and players will take turns in attempting best of 5 penalty shots against goal keeper of the opposing team at a 5 tile distance away from the centre of an Outer goalie zone. Penalty shoot-out continues if the result of 5 shots ends up in a draw until the score differs after the equal amount of attempts.

How is MMR calculated?
Every team starts with 1000 MMR. At the end of each game subtracted MMR from the losing team is added to the team that won. The minimum MMR win/loss is 1, and the maximum is 9. The way MMR calculates each game is by using this simple formula:
If (L - W) < -80, then R = 1
If (L - W) > 80, then R = 9
else R = ROUNDDOWN((20 + L - W)/20) + 4
where:
W = winning team MMR
L = losing team MMR
R = rating change (being positive for the winning team and negative for the losing team)
In other words teams with the similar MMRs compete for 5 points. For teams with MMR difference further away, the the higher rated team gains 1 less point and lower rated team gains 1 more point for each 20 points of MMRs apart from both teams on a victory.
How to join?
In order to apply for CFL membership you must:
- Have a team of at least 3 players, with an option of 1 additional substitute player.
- Have at least one (responsible) team member use Discord and be in Hedgehugs channel. (preferably have all team members use Discord).
- Have a team name.
- Have a team emblem drawn in an ingame pigment colour range, submitted and approved by Tuz. (emblem size must be 512 by 512, simple enough to be drawn in game without the use of Shoppe sketch page)
- Have an approved emblem imprinted on a Cape for every team member, as well as a single Battle Standard for a goal keeper.
- Use non-criminal characters (alts or mains that never get Outlawed... to prevent Nidbanes from attending the games)
Does it cost anything and what is the prize pool?
The prize pool and the tournament registration fee will differ for each tournament and will be announced beforehand. The first tournament will be free and sponsored by the CF Lottery. The pool will be announced after the registration is over on the March 8. Each victory will always award you some amount of gq, no matter where you end up in the ladder, winning will always = profit.
When and where do the games happen?
Games will take place at the CF arena when both teams and one of the CF referees can attend at the same time. If referee decides that it takes too long (1 week+) to get the teams together, one or both teams will have the match forfeited, which will count as a loss. The games will be announced 1 hour to 30 minutes prior the game to the public in a separate CFL chat on HH Discord channel, where you can also see the results of an aftermath.

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