Press F for Killa

Forum for discussing in game politics, village relations and matters of justice.

Re: Press F for Killa

Postby Keyaltaccount » Thu Feb 13, 2020 2:43 pm

Alas, Killason has died. His body was found floating and has been interred in a grave cairn.
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Re: Press F for Killa

Postby Enjoyment_2 » Thu Feb 13, 2020 3:36 pm

kiddoinc wrote:F

Ants wrote:
kmarad wrote:Wow ! meanwhile the queen polishes her nails.
What the fuck is going on ? we need the truth for once !

For freedom !

Most HH people quit and the ones that are left started raiding noobs out of boredom, it's not a secret. There's no faction with clean hands in this game.


for shame.

they sure have a strong propaganda wing to make sure their actions are overlooked and AD is always blamed. now we see their true colors.

They've also bashed a tens of knarr-docks and snekjas at NE-continent for the only reason - "we want to fuck hermits and we can". pure nobles
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Re: Press F for Killa

Postby KwonChiMin » Sat Feb 15, 2020 7:44 pm

azrid wrote:Top factions go for the noobiest of noobs and pretend they don't.
It happens early world too.

Well... Early world it makes sense at least. In the part of cleaning the area for future growth of a large village, or conquesting some resources.
This far into the world it`s just a pure "fuck you fellow newb".
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Re: Press F for Killa

Postby MightySheep » Sat Feb 15, 2020 8:58 pm

KwonChiMin wrote:Well... Early world it makes sense at least. In the part of cleaning the area for future growth of a large village, or conquesting some resources.

There's actually plenty of reasons to kill noobs early world. They can have double/triple gilded clothes, decent curios, world resources, indication of having found better nodes quality, grindy stuff like ropes, tar or wax... and it's also not clear who they are or if they are truly noob in early world. There's also usually no consequences in early world because factions are too busy to be justice warriors. It's only really when you get established and start thinking about setting up a kingdom that KoS stops being the logical thing to do.

Also there's plenty of smart noobs in this game that open communication with whoever control their territory and attempts to be useful and add people as kins. IMO if you dont make any effort then you shouldnt be surprised if the whims of whatever big villages around you doesnt go in your favor.
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Re: Press F for Killa

Postby azrid » Sun Feb 16, 2020 7:42 am

KwonChiMin wrote:Well... Early world it makes sense at least. In the part of cleaning the area for future growth of a large village, or conquesting some resources.
This far into the world it`s just a pure "fuck you fellow newb".

True enough. Should also add that even early world you had factions from far away come and harass noobs on other continents or across the continent.
But those people don't want to talk about vortex travel being strong so they can get some of their old travel system back.
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Re: Press F for Killa

Postby SnuggleSnail » Sun Feb 16, 2020 7:59 am

I tracked this at the time, and the battery scent you were tracking didn't belong to the person that killed Killa. There were additional sets of battery/assault/murder/theft scents. I assume you didn't have enough forage check to see the actual perpetrator's scents. Killa can corroborate the above, given you only found one assault, one battery, and one trespassing, whereas if Killa described the events it would involve 3 assaults, 3 batteries, and several thefts.

It's my understanding the people from FH were tracking the murderer for other crimes, and happened to find him moments too late to save Killa.

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Re: Press F for Killa

Postby KwonChiMin » Tue Feb 18, 2020 12:51 am

MightySheep wrote:
KwonChiMin wrote:Well... Early world it makes sense at least. In the part of cleaning the area for future growth of a large village, or conquesting some resources.

There's actually plenty of reasons to kill noobs early world. They can have double/triple gilded clothes, decent curios, world resources, indication of having found better nodes quality, grindy stuff like ropes, tar or wax... and it's also not clear who they are or if they are truly noob in early world. There's also usually no consequences in early world because factions are too busy to be justice warriors. It's only really when you get established and start thinking about setting up a kingdom that KoS stops being the logical thing to do.
Also there's plenty of smart noobs in this game that open communication with whoever control their territory and attempts to be useful and add people as kins. IMO if you dont make any effort then you shouldnt be surprised if the whims of whatever big villages around you doesnt go in your favor.

Totally true.

SnuggleSnail wrote:I tracked this at the time, and the battery scent you were tracking didn't belong to the person that killed Killa. There were additional sets of battery/assault/murder/theft scents. I assume you didn't have enough forage check to see the actual perpetrator's scents. Killa can corroborate the above, given you only found one assault, one battery, and one trespassing, whereas if Killa described the events it would involve 3 assaults, 3 batteries, and several thefts.
It's my understanding the people from FH were tracking the murderer for other crimes, and happened to find him moments too late to save Killa.
f

And here goes classic HH propaganda.
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