When you commit a crime, your character stays logged in when you go offline with the red-handed debuff.
So no walls means that anyone with the scent can just walk up to you and murder you.
But I mean, you do you, my man.
FrankMcFuzz wrote:When you commit a crime, your character stays logged in when you go offline with the red-handed debuff.
So no walls means that anyone with the scent can just walk up to you and murder you.
But I mean, you do you, my man.
honeythief wrote:Would hiding on another continent, on a different cave level and inside a house that is located in said cave help?
I committed crimes before, but never tracked any since they'd eventually lead me to a palisade.
FrankMcFuzz wrote:If you're going to the length of building a minehole to hide yourself, you might as well just use walls, since it's essentially doing the same thing but without a claim and in a cave. And wouldn't they be able to get you if they found the minehole?
FrankMcFuzz wrote:If you're going to have people tasked with guarding (see; real people taking time out of their lives to stand around protecting someone in a videogame who is asleep irl because you insist on a certain playstyle) then I think parts of your plan need a do-over.
FrankMcFuzz wrote:Where are you even going to get the knarr need to get to another continent, and if you're just going to use a snekkja, what's going to stop people hand bashing it if you refuse a claim?
FrankMcFuzz wrote:At this point I think you'd get more RP value out of a settlement that didn't have a claim over it that you'd have to repair and keep watch over. Yeah it's tedious, but it doesn't sound any more tedious than the proposed playstyle.
FrankMcFuzz wrote:But I hope you find enough people to go along with this, anyway.
FrankMcFuzz wrote:Okay. Now there are new issues with the plan:
99 times in 100, the minehole is going to be inside a base which is inside walls which is AGAINST the rules of engagement! Also, you say that like you can move mineholes lol. There aren't going to be many mineholes to level 2 that are unprotected but I wish you luck in finding one.
FrankMcFuzz wrote:Also, ahmahgod wormholes. Best to not mess with these at all.
FrankMcFuzz wrote:Also, having no hearth means that if someone has placed an item near your spawn or anything, you won't spawn and in fact, will be forced to respawn anywhere in the world. This could be anything from an animal standing on your spawn, to a new tree, or someone has started building where you stood when you went to sleep.
Glorthan wrote:Looks like this went as well as could be expected.
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