Halagaz wrote:I don't think worlds are that old to make gold or silver so common to be used in trades. Pearls are just easier to get for everyone than digging lv4 or 5 mines or whatever you need to find some. But with time maybe pearl will loose value and coins will be used who knows, they have everything you need in game, they are stackable and you can turn them back into bars. Maybe a big town need to begin working with them?

Zou wrote:q100 gold coin.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

jock wrote:tbh i hope to build a town based on gold coins as a currency, how would one work round the ql of coins? if you could help explain the point system maybe i could work out a true ratio and find a way to work.
any ideas?
MagicManICT wrote:jock wrote:tbh i hope to build a town based on gold coins as a currency, how would one work round the ql of coins? if you could help explain the point system maybe i could work out a true ratio and find a way to work.
any ideas?
The point system is easy to understand. What is there to explain about it? There is no actual difference between the point system and the price of an item. The value is based on how difficult said item is to obtain and/or the item's demand. These are basic economic principles and can't be explained in a short forum post. Try the web, instead. If you wish to use coins, just substitute x number of coins for the value of an item and there is your typical conversion rate.
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