by MagicManICT » Sat Apr 14, 2012 11:19 pm
From a pure performance standpoint: You're not getting the improvements you think you are compared with other potential systems that can cost much less.
From a pure redundancy standpoint: There's better ways to secure your data
From a price standpoint: There's much, much cheaper solutions that are as or more reliable (need to account for operator error here, too)
But hey, if you have the money to burn for the hardware, go for it. Typical desktops have no need for it. I thought it was fun to do this 15 years ago when I did all my network tech training, but in the end, it was just an exercise in being able to do it, and not one in truly designing a system for an intended use.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.