Things that have emerged through gameplay.

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Re: Things that have emerged through gameplay.

Postby Laremere » Fri Jun 19, 2009 2:29 am

Communism in the actual meaning of the world, not like the dictatorships that exist today calling themselves communists.
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Re: Things that have emerged through gameplay.

Postby Yolan » Fri Jun 19, 2009 2:35 am

Sorry, as communism is a political/economic idea that emerged after the industrial revolution, I don't see how it is relevant to the setting of this game. If you want to live in a 'community' then that is what all the village/town/empire code that is to come will support. The way in which that social group is organised will not be mandated by, or made possible by, some kind of code. It is something that will be in the hands of the players. Anything is possible.

EDIT: In response to below post, 'OOPS!' I thought this was a suggestion thread. Boy am I dumb.
Last edited by Yolan on Fri Jun 19, 2009 2:45 am, edited 2 times in total.
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Re: Things that have emerged through gameplay.

Postby Laremere » Fri Jun 19, 2009 2:42 am

To quote wiki:
Communism (from Latin: communis = "common") is a socioeconomic structure and political ideology that promotes the establishment of an egalitarian, classless, stateless society based on common ownership and control of the means of production and property in general.

That's what I'm talking about.


As for not being coded into the game, that's the whole point of this thread, to point out things that the players have taken upon themselves that aren't coded into the game.
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Re: Things that have emerged through gameplay.

Postby Coriander » Fri Jun 19, 2009 2:50 am

Very high on my list is the food system for stat increases. I got way out of balance before i finally read up on it. Now it is a fun challenge just to level out.
I also admire the realism of the day/night cycle. Nice touch having moonlight at night.
I also love the sense of humor. I still chuckle at the Bunny bit.
edit
I was off topic. Sorry about that. :oops:
Last edited by Coriander on Fri Jun 19, 2009 4:56 am, edited 1 time in total.
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Re: Things that have emerged through gameplay.

Postby Laremere » Fri Jun 19, 2009 2:57 am

Well, that stuff is intentionally implemented stuff (Well, the bunny looking funny might not be intentional, but still...). These are not specifically implemented things.
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Re: Things that have emerged through gameplay.

Postby moonshield » Fri Jun 19, 2009 12:32 pm

- people getting killed over apple trees
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Re: Things that have emerged through gameplay.

Postby Raephire » Fri Jun 19, 2009 10:36 pm

StarChaser wrote:Are you using the term "communism" in a good or bad sense?


I don't see a dictatorship around here.
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Re: Things that have emerged through gameplay.

Postby Jfloyd » Fri Jun 19, 2009 10:53 pm

Raephire wrote:
StarChaser wrote:Are you using the term "communism" in a good or bad sense?


I don't see a dictatorship around here.


Communism doesn't imply dictatorship.
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Re: Things that have emerged through gameplay.

Postby Laremere » Fri Jun 19, 2009 10:58 pm

I believe that's what he was saying.
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Re: Things that have emerged through gameplay.

Postby Jfloyd » Fri Jun 19, 2009 10:59 pm

Laremere wrote:I believe that's what he was saying.

I took it as, he was saying if theres communism, wheres the dictator.
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