New Map Time?

General discussion and socializing.

Re: New Map Time?

Postby Peter » Wed Jun 17, 2009 4:54 pm

Yeah but you've annotated it fairly heavily right?
I've seen a number 3 lake near bottleneck, I've seen what look to be some straight lines of claypits, I've also noticed some crop distribution patterns that look a little as though jorb has seen a forest that looks a little like a cellular beasty and decided to give it eyes...[/quote]

The miracle of the human mind; finding faces in noise...

jorb wrote:I suggest you pack your inventories with metal. Mines will not be as abundant in the world to come.

Oh snap.
I will have to get my mining team working harder.
Surprise.
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Re: New Map Time?

Postby Ferinex » Wed Jun 17, 2009 11:52 pm

How many coins can you fit into a single inventory slot? I was under the impression it was unlimited; but I have only ever carried 50 steel coins at once. If it is unlimited, why not turn all of your metal into coinage and pack it all into one-three inventory slot(s) before the change? This would save room for other things you want to bring :P
i guess they never miss huh
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Re: New Map Time?

Postby Malicus » Wed Jun 17, 2009 11:53 pm

Coins only stack to 100.
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Re: New Map Time?

Postby theTrav » Thu Jun 18, 2009 12:25 am

Peter wrote:The miracle of the human mind; finding faces in noise...

Image
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Re: New Map Time?

Postby moonshield » Thu Jun 18, 2009 1:00 am

The sea in the southeast reminds me of n.. (missing an arm tho)
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Re: New Map Time?

Postby zdazzle » Thu Jun 18, 2009 1:32 am

So we get to keep stats and skills for the next world?

Or only inventory?
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Re: New Map Time?

Postby Rift » Thu Jun 18, 2009 1:51 am

you keep everything you have in inventory, equipped, stats, and skills.
Atleast thats what lothar said was highly likely.
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Re: New Map Time?

Postby Potjeh » Fri Jun 19, 2009 11:05 am

Now I'm anxious to lose all my work and move on to the next world.

Anyway, an idea for developers to consider: make the new world Schwarzwald-esque, ie one huge forest except for mountain peaks, rivers and lakes. It'd fit the setting just fine, as one huge forest is the natural state of Europe. Also, make trees radiate wilderness, same way as hearths radiate civilization.
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Re: New Map Time?

Postby Jfloyd » Fri Jun 19, 2009 9:00 pm

Potjeh wrote:Now I'm anxious to lose all my work and move on to the next world.

Anyway, an idea for developers to consider: make the new world Schwarzwald-esque, ie one huge forest except for mountain peaks, rivers and lakes. It'd fit the setting just fine, as one huge forest is the natural state of Europe. Also, make trees radiate wilderness, same way as hearths radiate civilization.

A dynamic map would be nice too. As you chop down trees the green area shrinks and is replaced with white. Same with planting grass on desert.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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