Life is Feudal - Sandbox MMO "like H&H"

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Re: Haven and Hearth kind of game

Postby MagicManICT » Sun Nov 03, 2013 5:09 am

jordancoles wrote:Is there actually someone out there willing to spent 10,000 euros for an ingame castle rental in a game that isn't even a game yet???


I've heard of people dropping that much and more for in-game assets before, but then, there is that promise of making money on your investment, too. Here? :lol: What's that phrase about a fool and his money?

Then again, isn't the point of crowdsourcing to avoid giving away large parts of your IP to venture capitalists? There are more than a few players out there willing to invest good sums of money to see something they think is promising all for the sake of promoting the art.
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Re: Haven and Hearth kind of game

Postby xelaris » Sun Nov 03, 2013 6:05 am

Look at that, the devs are russians
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Re: Haven and Hearth kind of game

Postby MagicManICT » Sun Nov 03, 2013 7:30 am

xelaris wrote:Look at that, the devs are russians


So? The dev of the best AV software on the market at the moment is Russian, and ex-KGB to boot, if I recall right (or one of those organizations).
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Re: Haven and Hearth kind of game

Postby borka » Sun Nov 03, 2013 5:59 pm

I guess their goal is prolly to high to reach - for instance:
http://www.kickstarter.com/projects/app ... sts/359194

There are a lot of russian guys active in the game mod scene, i worked with some and made good experiences. AFAIK there's also a german guy in the Life is Feudal crew ...

Not everyone can work on Candy Crush Saga or likes to work for EA ;)

Edited for search ;)
Last edited by borka on Sat Feb 08, 2014 2:46 pm, edited 1 time in total.
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Re: Haven and Hearth kind of game

Postby Jackard » Sun Nov 03, 2013 8:40 pm

HasseKebab wrote:http://www.youtube.com/watch?v=JxHOjZLRxAg&feature=youtu.be

it got permadeath!

Looks like a really ugly combination of Mortal Online and Wurm Online. The terraforming looks almost identical to the latter.

https://www.youtube.com/watch?v=mVwyDC6wvlU
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Re: Haven and Hearth kind of game

Postby banok » Mon Nov 04, 2013 2:11 am

hey guys I played this a bit in the alpha, been following for years. I'm really gutted about the campaign because the game itself is pretty impressive. but the chances of them raising 200k are just not realistic. so the game will probably not come out now :( :( :(

here are my screenshots from alpha http://imgur.com/a/azE1Z

Also a mix of HnH and M&B warband combat has been my dream game for while now. Fortunately i'm not the only one...

MagicManICT wrote:My opinion is that permadeath is the perfect anti-griefing mechanic.


I enjoy the permadeath aspect of hnh and salem but I completely disagree that it works as anti-griefing. I don't think there exists more grief ridden games, I mean just look at the tribe on salem lol. jorbtars idea of "let people police themselves" is an interesting and even fun idea, but its not actually practical.
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Re: Haven and Hearth kind of game

Postby HasseKebab » Tue Nov 05, 2013 7:10 pm

updated op with post from salem forums
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Re: Haven and Hearth kind of game

Postby EmperorNuke » Wed Nov 06, 2013 8:09 am

xelaris wrote:Look at that, the devs are russians

Wouldn't you expect that Russians would make H&H-inspired games a lot, with consideration to the fact that they're a disproportionately large amount of H&H's population relative to the rest of the gaming world? They love this style of game.
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Re: Haven and Hearth kind of game

Postby Thokan » Tue Dec 17, 2013 11:46 pm

brohammed wrote:
L0dest0ne wrote:I don't think that that minecraft style of mining translates well to 3D. It looks kind of silly.

Yeah, the only game I've seen that combined minecraft-size cubes and detailed textures that actually looked good is Space Engineers, and I guess that's because the hard angles make better spaceship designs than terrain. Usually it's better to go with a more abstract style, or smooth the corners on the fly.

Video looks alright but I think Haven is where my dallying with turbonerd permadeath MMO-jobs begins and ends. Unless it has seasons and a sense of time passing, for some reason that would really grab me.

If I play another permadeath game I'd prefer it to be more roguelike in timescale, like DayZ, where a long-lived character is more of a rarity and losing it less of a blow. Can't be bothered with the possibility of grinding for 20 hours to lose everything on the whim of a buttnugget.


If it is any comfort, it's only cubic when you dig or mine. Pouring dirt on the ground elevates it, for example.

It is also not a permadeath game, as mentioned, as it is centered on PvP on a quite large scale and thus a bit more casual.


stickman wrote:One thing that keeps people playing haven is the quality system... fighting for resources and competing in the Q game...

I wonder what the motivation in this game will be to risk your character?

They mentioned making food in the video... but what is the point of food?

I would look at the website to check if there was any info but the website does not load for me.


I do believe there is a quality system. The point of food would be a lot like in HnH as there is a hunger bar, albeit the food doesn't govern attributes or stats.


Arcanist wrote:
We are introducing entry fee only for the purpose of protecting the player's community from cheaters/harassment that may be possible in many ways in sandbox games like ours. That does not mean that we won't implement anti-harassment gameplay mechanisms and anti cheat measures. Although you might loose your funds you have spent on that game if you receive a ban. This works as a good reason to behave accordingly and not to push limits.


Moderated, antigreifing sandbox games? It must be non PvP.

Non PvP sandbox game, not based on creativity? I'm out.


I don't think "anti-harassment" is meant to be synonymous to anti-griefing. Basically he is saying there will be an entry fee to combat bots, hackers and glitchers.

Bobik has never mentioned any aims to prevent griefing behaviour. Quite the opposite as they refer to and cite "Life is Feudal" all of the time. There is only the alignment system meant to balance the act out.
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Re: Haven and Hearth kind of game

Postby dagrimreefah » Wed Dec 18, 2013 7:32 pm

banok wrote: jorbtars idea of "let people police themselves" is an interesting and even fun idea, but its not actually practical.

I disagree completely. Look at the heavily policed nazi game SS13. Now tell me there's no griefing there... I think having a staff of babysitters watching over everyone is impractical. Oh, the hours of life I've seen some SS13 mods throw away. Just to try to babysit huge scores of anonymous people. Their cyber-nanny endeavor of trying to curtail grief is the very definition of the word futile.
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