brohammed wrote:L0dest0ne wrote:I don't think that that minecraft style of mining translates well to 3D. It looks kind of silly.
Yeah, the only game I've seen that combined minecraft-size cubes and detailed textures that actually looked good is Space Engineers, and I guess that's because the hard angles make better spaceship designs than terrain. Usually it's better to go with a more abstract style, or smooth the corners on the fly.
Video looks alright but I think Haven is where my dallying with turbonerd permadeath MMO-jobs begins and ends. Unless it has seasons and a sense of time passing, for some reason that would really grab me.
If I play another permadeath game I'd prefer it to be more roguelike in timescale, like DayZ, where a long-lived character is more of a rarity and losing it less of a blow. Can't be bothered with the possibility of grinding for 20 hours to lose everything on the whim of a buttnugget.
If it is any comfort, it's only cubic when you dig or mine. Pouring dirt on the ground elevates it, for example.
It is also not a permadeath game, as mentioned, as it is centered on PvP on a quite large scale and thus a bit more casual.
stickman wrote:One thing that keeps people playing haven is the quality system... fighting for resources and competing in the Q game...
I wonder what the motivation in this game will be to risk your character?
They mentioned making food in the video... but what is the point of food?
I would look at the website to check if there was any info but the website does not load for me.
I do believe there is a quality system. The point of food would be a lot like in HnH as there is a hunger bar, albeit the food doesn't govern attributes or stats.
Arcanist wrote: We are introducing entry fee only for the purpose of protecting the player's community from cheaters/harassment that may be possible in many ways in sandbox games like ours. That does not mean that we won't implement anti-harassment gameplay mechanisms and anti cheat measures. Although you might loose your funds you have spent on that game if you receive a ban. This works as a good reason to behave accordingly and not to push limits.
Moderated, antigreifing sandbox games? It must be non PvP.
Non PvP sandbox game, not based on creativity? I'm out.
I don't think "anti-harassment" is meant to be synonymous to anti-griefing. Basically he is saying there will be an entry fee to combat bots, hackers and glitchers.
Bobik has never mentioned any aims to prevent griefing behaviour. Quite the opposite as they refer to and cite "Life is Feudal" all of the time. There is only the alignment system meant to balance the act out.