Why is combat like Benny Hill in H&H ?
The mechanics are not very different then any other games combat, but in other games the 2 groups just face and fight.
Do you have an explanation ?
- perhaps is it that death hurts more in H&H, so peoples are more prone to run away ? but in any game you dont whant to lose
- perhaps is it because you cant hide in H&H (moded clients) so if you feel weaker you can only run ? but in no games you can hide in combat ( talking about bushs and trees, no stealth class )
- perhaps it's related to timers, you run waiting for skill up then stop and hit, but most other games have timers