jorb wrote:I do not want to over-promise or hype up stuff that could be months out.
Nightdawg wrote:The game's description is 100% misleading by not putting "this is a pvp permadeath game" as the first words.
Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.
meus wrote:I still can't figure out how new players even get involved in PVP, and begin to think the game has actual PVP going on everywhere.
With ~100-200 average players online in such a HUGE world, one must be extremely lucky to even find someone else living in a few grids' vicinity. Having a PKer in the immediate area is even more improbable.
And there aren't any "got killed by a boar" threads, while this seems to happen way more often.
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
vatas wrote:Nightdawg wrote:The game's description is 100% misleading by not putting "this is a pvp permadeath game" as the first words.
I don't think devs made "this is a pvp permadeath game" because they wanted to make one (like Mortal Online devs for example), but because they felt that the following design paradigm necessitated it:Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.
Of course, they could add something long the lines of "this means players can freely attack each other and cause permanent deaths."
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

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