Apocoreo wrote:
Actually this. Had some friends start a small village and get attacked by a small group of Koreans that had been raiding the region. These dudes were bad, we killed three of them because they redhanded before finishing their pali. Anyway, they apparently got stuck in a conflict with Church of Satan, dropping rams constantly and patrolling CoS's shores. They were some KO's on either side but didn't see any deaths.
Our village friends kept asking us to help out but like, they never actually countersieged the Koreans because they were associated with KoS and someone said they would come to defense in the event of a siege. Not speaking of any factions official policy, but just the rumor was enough for some people to talk like countersieging was impossible.
My point is siding with Cole's point, as well so showing it ain't easy to siege. Catching a village totally inactive is much harder than catching a hermit, and we shouldn't be designing mechanics around hermits.
That's kind of the difficult part about having a game with such a divergent population. If you make sieging any more difficult, no one beyond people who are hyper-determined will ever attempt it. Make it easier, and people who aren't ready to defend themselves will get raided/raided more often. Both well organized villages and hermits play the same game, so it's kind of hard to balance anything on these two completely different playstyles. That being said, the current state of siege is the best balance we've had in my opinion (not saying it's perfect mind you).
But Coles point doesn't address the difficulty of siege mechanics itself, the purpose of this challenge and thread.
To Coles point though, it's not how sieging currently works fundamentally that creates the tendency for factions to get involved, it's all just personal relationships between people in the game and using it to attack/defend. While he is completely right, I can't think of any way to change anything that would make it so there was less interference by 3rd parties. As frustrating as this can be for some, it's kind of always been the nature of the game. After all, Haven is designed in such a way to be played with other people in the same village (or micro managing 4 alts if that's what you want to do).
I was a hermit in world 7,8,9,10, (kind of in 11), 12 with 2 other people, and 13 was my first small village (about 11 people at its peak).
I can say now for sure that the game intends for you to rely on others for things if you want to be competitive. As this is the case and seems to be intentional, it's not broken if people use their contacts for help. Perhaps find some other people to play with, do some talking with your local faction, and you can shift the "people problem" in your direction.