Keeping new players from quiting after kill

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Re: Keeping new players from quiting after kill

Postby _Scipio » Wed Mar 01, 2023 8:01 am

I do pvp

only thing you will gain is "salty-tears"

I'm an interrogator and killer
every new players or "unsecured village players" in my territory, will be murdered and vandalized
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Keeping new players from quiting after kill

Postby vatas » Wed Mar 01, 2023 9:47 am

Game has full-loot, open pvp system = Alright.

Game gives new player zero indication that this is the case does not clearly say so:
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Last edited by vatas on Wed Mar 01, 2023 10:28 am, edited 1 time in total.
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Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Tells you how to try and escape, and make it less likely to die when caught.)
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Re: Keeping new players from quiting after kill

Postby SnuggleSnail » Wed Mar 01, 2023 9:54 am

I'm all for bullying jorbtar, but you would need to be willfully ignorant to not realize there is (theoretically) PVP/death. There are so many good criticisms to pick from, why pick an invalid one
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Re: Keeping new players from quiting after kill

Postby vatas » Wed Mar 01, 2023 10:28 am

SnuggleSnail wrote:I'm all for bullying jorbtar, but you would need to be willfully ignorant to not realize there is (theoretically) PVP/death. There are so many good criticisms to pick from, why pick an invalid one

Kind of valid, edited my post.
The most actively maintained Haven and Hearth Wiki (Not guaranteed to be up-to-date with all w14 changes.)

Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Tells you how to try and escape, and make it less likely to die when caught.)
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