>sleeping on reset day
Skill issue
Aristotle wrote:Therefore it is fitting for the women to be married at about the age of eighteen and the men at thirty-seven or a little before — for that will give long enough for the union to take place with their bodily vigor at its prime, and for it to arrive with a convenient coincidence of dates at the time when procreation ceases.
Pandorica wrote:With 2 hours left on my claimstone to dry, i feel asleep.
I set an alarm and wake up at the time my claim is due to dry and to my shock my claimstone and whole base is gone.
Thank you very much to whoever bashed my claim stone and stuff.
Go fuck yourself.
Granny wrote:But it was such a lovely place! I am usually hidden somewhere in the backwaters - this was such a lovely lush place with loads of place to roam and be free.
Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
animary wrote:Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
Lol, I spawned right next to a thingwall, and with two dead hearthlings in sight. I scurried away and moved my hf as soon as possible. Too many people enjoy "hunting sprucecaps".
VDZ wrote:Granny wrote:But it was such a lovely place! I am usually hidden somewhere in the backwaters - this was such a lovely lush place with loads of place to roam and be free.
It's precisely because it's such a lovely place that you get attacked.
Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
Skrain wrote:Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
The socio-economic opportunities lead to rough living in the hoods of the thingwalls.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:Skrain wrote:Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
The socio-economic opportunities lead to rough living in the hoods of the thingwalls.
Purely socio-economic factors lead to the endemic issues we see in these neighbourhoods
Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
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