The PvP is fine for the first week or 2.
Then its 600+ stat titans spending 10 hours a day hoping thru Thingwalls looking for and killing 100 stat characters in a few seconds- with no real purpose other than to be a dick (Jorb's system allows them to be dicks lol)
Let's all admit the longer the world goes on the more the PvP is hot trash in this game- because it has no balance, most importantly no crime and punishment system AT ALL. That whole Nidbane system is a JOKE. Everyone who plays this game knows that..
I played Salem for years (it's sort of the
same game literally). I really miss it's raiding system and the crime and punishment system. That stuff was GOAT>
- The second you crim flagged and started doing something crim on a claim you started to drain a particular stat type (Black Bile). When stacking up crimes on that same claim, the Black Bile drain/penalties for each crime you commit would stack. The larger the number of crimes you have stacked up, the larger each penalty will be (More crimes on a claim = More bb drained for the next crime). You had to be careful here the longer you stayed on the claim. Even titan characters. You crim flagged on a claim long enough your ass would pass out and lay there for 24 hours lol
-Braziers and Torchposts, defenders could construct and actually shoot at players doing crim on the claim. There was all sorts of cool strategy for this when building bases. If you are in range of them and you commit any crime on any active claim (Brazier/Torchpost doesn't need to be on the claim you commit the crime to start shooting) Each shoot had the chance of being a critical hit for a big ammount of your total Black Bile (this was true no matter what your Black Bile is). This means that the more defenses you had the better, even if they hit for a small amount, you are aiming for spam of critical hits.
-Salem had scent tracking just like HH. But here was the system and the BIG difference- if the crimes were bad ("Summonable" crime like stealing, vandi, murder etc), you could "summon" the criminal to the "stocks". Honestly this was the most balanced PvP element I have ever experienced in a fully open pvp mmorpg (I experienced this on both ends in Salam). Once you had criminal Evidence (scents like we do in HH) you could select it and right-click in onto an open Stock and select "Humiliate" to send the Guilty criminal to the Stocks. Being sent to the Stocks will cause you to drop your entire Inventory! Once in the Stocks a criminal will be subject to Insanity, Whipping, and having Rotten Food (crim would lose stats literally during this process) thrown at them for up to 24 hours. it costed silver (game currency) to put someone in the stocks (you had to have some coin I think it was 500 so you had to be pretty established in the game mechanics). The time in stocks was 24 hours BUT the crim could spend silver on their own (this was the balance for crimes) and get out in 2 hours. So basically if 2 parties hated each other they would both spends lots of coin trying to keep you in jail or get out of jail.
Jorb and Loftar have put ZERO thought into this pvp game's crime and punishment system. It's literally just a shiny afterthought of a PvE system. And anyone who recommends anything to fix it, if it "breaks" their PvE system they just move on and ignore it. We are left with assholes and elbows. EVERY damn world that launches its the same trash..