Who's flag is "Im fine" on snekkja?

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Re: Who's flag is "Im fine" on snekkja?

Postby Saxony4 » Thu Dec 25, 2025 10:31 am

Archipenos wrote:
Saxony4 wrote:
Archipenos wrote:Is it a skill issue to not know a thing integral to an event if the thing cannot be known prior to the event?

Cope


No.


This is the learned helplessness I literally just talked about
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Re: Who's flag is "Im fine" on snekkja?

Postby Regulus2424 » Thu Dec 25, 2025 11:18 am

Can I ask what you traded for, if you don't mind?
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
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Re: Who's flag is "Im fine" on snekkja?

Postby pagsiu » Thu Dec 25, 2025 1:12 pm

whateverisfine wrote:literally skill issue

fpbp
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Re: Who's flag is "Im fine" on snekkja?

Postby Aritain » Thu Dec 25, 2025 1:47 pm

Archipenos wrote:Is it actually fun to kill defenseless characters?


Yeah
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Re: Who's flag is "Im fine" on snekkja?

Postby Kaios » Thu Dec 25, 2025 3:25 pm

It's entirely reasonable to expect that you'd get teleported back to your hearthfire when knocked out in deep water, given the changes made to drowning while knocked out. It doesn't happen of course and when you attempt to do so you simply sit there in the water until you eventually wake back up AND THEN continue to drown if you're too far to swim back to shore or to an empty boat seat. I am unable to recall any information anywhere other than perhaps an obscure patch note that mentions such details.
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Re: Who's flag is "Im fine" on snekkja?

Postby Archipenos » Thu Dec 25, 2025 3:29 pm

Saxony4 wrote:
This is the learned helplessness I literally just talked about


No, it isn't. To be honest I treated your comment with disregard exactly because I'm not a spruce cap. I went and got my own metal, teched up, q spiraling my shit, etc. All the normal shit. It is very edgy/i'm-so-hardcore - a very common issue in PvP games - and so, to me, it is a tired and a useless chime in. And fundamentally, I'm not even really arguing against a specific game mechanic per se, moreso just the kind of uselessness of pretending there is a such thing as self-defense in the game, or skill-based combat, or really even combat. At least with the PvE content you have to balance your openings before getting strong enough to press 1. Some fights in PvE you'll never be strong enough to just press 1 through it, or at least it is deeply unlikely. I don't even mind that getting knocked can result in death instead of KO if I get overdamaged. I mean genuinely, I'm really coming to you hat in hand and telling you that I'm not remotely anti-pvp: there is no pvp in the game to be anti towards. Pv, maybe, but not PvP. There isn't a universe in which I could have put a dent in his armor, and he didn't provide in any capacity that very same armor. Would that I had also procured myself a half dozen slaves - a skill issue. Please refer to my initial post and second comment as to why I consider it genuinely game-breaking; else it is reframed and condensed below.

The whole thing is based off of a reductive but smart economy of violence, in theory. Refer to the post regarding PvP by the devs. There is actual thought behind it. I'm telling you here, now: the theory doesn't stand if self-defense is in no way viable. As it stands the game does not offer violence as potential for conflict resolution, rather it permits exclusively one sided violence, and that one side is enabled to be violent because people give them their stats by doing all of the actual productive work in the game for them (lest they diversify their lp and FEP usage, thus losing edge). pvp players, in some real sense, serve instead as an embodiment of the concept of monopolized violence - but played at a small and anarchic scale. In real life even a gunman has the potential to be disarmed, and the internet is full of stories of it. Sure, many more of those stories don't end so well for the person attempting it, but outliers do exist. In hnh there is no outlier. There is no "economy of violence." In that sense, I and 95% of players cannot find a job in that economy. Most people are hermits: one to two people cannot raise the stats of one hearthling at the same rate as ten people raising the stats of one hearthling, and combat is, very very literally, a dick measuring contest wherein the aforementioned dick is the sum of strength and agility, and either MC or UA. This matters, as well, because there is also in the game a meaningful opportunity cost to every stat or skill decision that people playing the "correct" way (alts, bugs, exploits, abusing mechanics, automated clients, botting, etc.) do not experience. It stands to reason then, that if PvP in some sense is also the expectation and experience of danger, who does not participate in PvP experiences PvP most directly, who participates in PvP (All the above "correct" shit) experiences, ironically, no danger at any point in the game, and so experiences Pv, or player vesus nothing at all. As much goes into it as would pulling a leaf from a tree. The latter also is excluded from permadeath via alts.

Also it was copper that I purchased and the currency exchanged was wax at a rate of 1 to 1. I wanted a meat grinder pre lvl-2 mine. I had seen their snekkja before and it did not have the mentioned image, so unless they have a second it might not have been them.
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Re: Who's flag is "Im fine" on snekkja?

Postby Saxony4 » Thu Dec 25, 2025 3:32 pm

Kaios wrote:It's entirely reasonable to expect that you'd get teleported back to your hearthfire when knocked out in deep water, given the changes made to drowning while knocked out. It doesn't happen of course and when you attempt to do so you simply sit there in the water until you eventually wake back up AND THEN continue to drown if you're too far to swim back to shore or to an empty boat seat. I am unable to recall any information anywhere other than perhaps an obscure patch note that mentions such details.

I wouldn't say it's reasonable to expect it since it's never mentioned that it can happen (and obviously it can't happen)
Fun fact, if you actually choose to log out when KO'd in deep water instead of the hearthfire option you'll actually spawn back to your HF because it will claim you can't login in the last position you were in (deep water).

Archipenos wrote:No, it isn't.

yes, actually it is.
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Re: Who's flag is "Im fine" on snekkja?

Postby Kaios » Thu Dec 25, 2025 3:35 pm

Saxony4 wrote:I wouldn't say it's reasonable to expect it since it's never mentioned that it can happen (and obviously it can't happen)
Fun fact, if you actually choose to log out when KO'd in deep water instead of the hearthfire option you'll actually spawn back to your HF because it will claim you can't login in the last position you were in (deep water).


That's even dumber. Idk how you or anyone else thinks most players will know those kinds of things when even someone like myself who has been playing for years hardly knows half those odd mechanical behaviours that occur. That's not a "fun fact" that is hidden fact #7642815 in the list of one billion hidden mechanics. Maybe stop trolling with useless comments like "skill issue" when you know for a FUN FACT it is anything but.
Last edited by Kaios on Thu Dec 25, 2025 3:46 pm, edited 2 times in total.
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Re: Who's flag is "Im fine" on snekkja?

Postby Saxony4 » Thu Dec 25, 2025 3:44 pm

Kaios wrote:
Saxony4 wrote:I wouldn't say it's reasonable to expect it since it's never mentioned that it can happen (and obviously it can't happen)
Fun fact, if you actually choose to log out when KO'd in deep water instead of the hearthfire option you'll actually spawn back to your HF because it will claim you can't login in the last position you were in (deep water).


That's even dumber. Idk how you or anyone else thinks most players will know those kinds of things when even someone like myself who has been playing for years hardly knows half those odd mechanical behaviours that occur. That's not a "fun fact" that is hidden fact #7642815 in the list of one billion hidden mechanics. Maybe stop trolling with useless comments like "skill issue" when you know for a FUN FACT it is anything but.

I'm not trolling for starters, and yes it is a fun fact. I mean it whole heartedly when I say "Skill Issue"
You've played the game for years, you know how things are in game, if you don't know what you're doing you get shit on, do you really expect anything different? Just because some people like you are clueless to some of the game's mechanics doesn't mean everyone is.
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Re: Who's flag is "Im fine" on snekkja?

Postby Kaios » Thu Dec 25, 2025 3:46 pm

Bastard I was trying to edit my post to add more context. Oh well.

If someone like that is far from shore on a dugout/rowboat, and gets attacked by someone in a knarr/snekkja. That's it, there is no moving to shore before they are dead. Maybe they will think to hop in the enemy ship at the very least, but again obscure mechanics. Is that even possible to do any more without having a key? Or is a key only necessary to enter the helm? Can you get ejected from their ship once you get knocked out? What if all seats are full? Information like that should be available somewhere other than scattered in various patch notes, but it is not.

Saxony4 wrote:I'm not trolling


Yes, you are.
Last edited by Kaios on Thu Dec 25, 2025 3:48 pm, edited 1 time in total.
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