BigCountry wrote:I liked Salem's crime and punishment system. Same game, sort of. Mechanically, at least.
How, you just get put on stocks if you don't stay online 24/7 (through a script preferably due to server resets), and if you fail to do so and you get put in stock you lose real life months of progression and your char gets crippled.
As for more exploits to the 1v1s: murder alts, just inherit if you lose a duel and you are basically still at a level where you can murder hermits at 0 punishment. (i think that's the point right? it's not like it'll make normal pvp more lethal)
also how do you even imagine it, a valhalla instance opens and stays up until someone is dead or it's in world thing where others can come? a time limit? at what time does it happen? can i time my challenge to make someone wake up at 4am before going to work? What happens with multiple challenges, can i setup a challenge on myself to prevent other challenges? Can i setup a challenge minutes after the other challenge to bring myself out of the first challenge? Do they queue and you basically have to 1v1 10 times in a row? Can I just setup a fake challenge with some random alt everyday to make ppl wake up at night to fight 10 stat alt? What if the challenger is offline? Can this be used to escape from fights if you time it right? Can this be used to take someone out from a fight while you just run around them in shield up on some shitty char defending? I can keep going but i think that proves the point.
Like, that whole idea isn't even making it easier to kill people for the average player, the 4 guys who feel confident in their 1v1 ability will do it with some retarded 1v1 deck that's cancer to fight against, for everyone else uhh, how confident are you in 1v1ing someone who already managed to kill you and being in a closed off area that lets you die if you get KOd It's basically just ganking off scents but more risky and a lot less effort (maybe, depends how you set it up tbh). And then it needs like 20 edgecases addressed.
If you want to lobby for something why not take the low-hanging fruit, make tracking less retarded bcs of how easy it is to get int on a char compared to perc. Why does it always have to be this next big new system that only needs 15 bandaids to work right :whyy:
If you want crime to be more punishable you should aim to make ganking easier instead of finding funni alternatives, main issue of ganking: it's a full time job and they get reinforced in minutes while haven combat doesn't support burst damage against someone who is running, issue with fixing those two is contradiction if you fuck travel it's harder to gank so even less ppl are willing to do it but it's also harder to get reinforcements so if you managed to catch someone offguard they are a lot more fucked, if you make it easier to gank the opposite happens. Both are shit for different groups of ppl. There is no solution. Either convert haven into fps survival pvp shooter like rust or make it a farmville clone, it's over.