Poaching

Forum for discussing in game politics, village relations and matters of justice.

Re: Poaching

Postby SpacePig » Tue Sep 09, 2025 9:46 am

This game is designed so that there’s nothing a player can't acquire on their own.For any situation requiring more than one player in PvE content, bots or secondary windows can be used.There’s no reason to spare PvE players' lives—they provide no benefit and have no way to pay for their survival except through hats, tokens, or real money.

The issue arises when the server cannot distinguish between an automated bot or second window from a genuine player.As soon as you grant additional privileges to PvE players, those same rights will also be exploited by griefers using second windows, negatively impacting legitimate PvE players.Therefore, there are only a few viable solutions:

Make it difficult to find a player if they don’t want to be found—remove global map control features like Thangwalls, whirlpools, tobacco, make crossings costlier depending on distance from your fire, etc.
Never forgive murders under any circumstances—leave permanent traces at crime scenes allowing victims’ relatives to track down murderers. Prevent murderers from inheriting property, receiving burials, claiming land, healing wounds, trading goods until they compensate the victim's descendants with gold or assets such as livestock (for example, 15 cows).
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Re: Poaching

Postby linkfanpc » Tue Sep 09, 2025 2:46 pm

SpacePig wrote:Prevent murderers from inheriting property, receiving burials, claiming land, healing wounds, trading goods until they compensate the victim's descendants with gold or assets such as livestock (for example, 15 cows).


Image
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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