by MelatoninRonin » Thu Nov 07, 2024 7:00 am
Hey, I'm one of those new players you guys keep talking about. You guys keep saying one or the other is a better experience for new players. I disagree. There is much to love in the lone survival experience. I have been doing that and loving it. Later, or on an alt account, I would love to play in a village too. Not for the numbers or anything, but to get to see players in a persistent sandbox put together a player driven infrastructure whether it's working or it isn't. There are communes, and big cities/realms like WB seem to have done a capitalism market sort of thing. It's cool BECAUSE you can choose how you play. Whenever you want. I can be a hermit today, and then try being a villager tomorrow and vice versa.
As a person who has tried Wurm online and life is feudal MMO, which is almost an exhaustive list of games still running today that do this kind of persistence, I saw the conflict between major industry and commune and hermit life styles very cool to see. You guys have naturally landed in different camps, which makes this whole thing a very genuine human simulation which is actually looking like what Jorb was going for.
If it were me I would lean into those differences with a smile and sort of enjoy the natural stories that come of that conflict without shitting my pants about it.
All of you have the same pair of pants on fighting for the left or the right leg and a lot of you old vets are shitting your pants.
In short, depends.