Project 'Empire', starting with 16.2

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Project 'Empire', starting with 16.2

Postby Razzbbane » Mon Aug 10, 2026 4:46 pm

Hello veterans, sprucecaps, and everyone else playing this wondrous game.

I've decided to start a slow, long-term project under the codename "Empire." The project is planned to span across multiple worlds and potentially last for many, many years — as long as I have time to play games and don't get bored of HnH. :)

What is this project about?

The goal is to bring some order to the world, punish bug abusers, reduce the number of nasty griefers, and — most importantly — build a community where people support each other, trade, and work together.

The idea is not to create another socialist "WB" project where everyone just shares everything. I don't believe in free things. People should still have their own villages, resources, goals, and ambitions.

Instead, we want to function as one alliance divided into many villages, where cooperation benefits everyone.

WB never had any serious military presence and was therefore constantly targeted by other factions. We're going to change that.

This won't happen overnight. Realistically, it may take a year or more just to reach a basic level of organization. That's fine — this is a long-term project, not something we're trying to build in a few weeks.

Who is invited?

Everyone who wants to help build a community.

You don't need to be an experienced player. Even if you're a sprucecap, you can contribute and be part of something bigger.

New players, veterans, fighters, crafters, traders, farmers — everyone can have a place here.

The idea is simple:

Many villages. One community. One alliance. One Empire.

What do we offer?
A place for coaches who want to help new players.
Training on how to escape gankers. It's not actually that difficult, believe me — it's just annoying and takes some practice.
Military training — in the far future, we intend to teach people how to fight and defend themselves.
A community market — once the project is large enough to support one.
Protection from other groups — eventually, we want to be strong enough to provide meaningful protection to our members.

Obviously, none of this will magically appear on day one. The idea is to build these systems gradually as the community grows.

About the core group and me

We've been playing HnH for about a decade, so I think it's fair to call us experienced.

We know the game's industry very well, and we often strive to be competitive — although usually from the shadows. My group has always preferred grinding the game and building things rather than constantly looking for PvP.

You might know me from my trading posts, or from being a member of WB since the very beginning.

You may also have heard various things about me, good or bad. I recommend reading the topic explaining what is what before making any conclusions. :)

I'll post it here later once I find it.

For now, that's it.

It's the beginning of a project that may take years to reach its full potential.

If you're interested in helping build it from the ground up, you're welcome to join.


https://discord.gg/eCYjfu9CN4
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Re: Project 'Empire', starting with 16.2

Postby Robben_DuMarsch » Mon Aug 10, 2026 5:18 pm

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Re: Project 'Empire', starting with 16.2

Postby Regulus2424 » Mon Aug 10, 2026 5:55 pm

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W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Project 'Empire', starting with 16.2

Postby DonVelD » Mon Aug 10, 2026 9:32 pm

i wouldnt learn how to pvp from razzbane he's like ultra bad
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Re: Project 'Empire', starting with 16.2

Postby _Scipio » Tue Aug 11, 2026 5:27 am

Razzbbane wrote:The idea is not to create another socialist "WB" project where everyone just shares everything. I don't believe in free things. People should still have their own villages, resources, goals, and ambitions.

Instead, we want to function as one alliance divided into many villages, where cooperation benefits everyone.


If you're successful in this strategy, consider this would play into the n+1 problem. The more independent villages you recruit into your coalition, the bigger the pressure for anyone opposed to you to also form a coalition in response. N+1 :geek:
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Project 'Empire', starting with 16.2

Postby SnuggleSnail » Tue Aug 11, 2026 5:36 am

there are two reasons to make your own mega faction:
1) u can't join existing factions because of poor social skill
2) u've weird ego problems that won't let you not be the leader

the desire to open recruit into a faction is a pretty good sign you're not competent enough to do the thing imo
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Re: Project 'Empire', starting with 16.2

Postby pagsiu » Tue Aug 11, 2026 5:59 am

The reddit spacing is atrocious and the OP is cringe.
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Re: Project 'Empire', starting with 16.2

Postby Razzbbane » Tue Aug 11, 2026 3:36 pm

_Scipio wrote:
Razzbbane wrote:The idea is not to create another socialist "WB" project where everyone just shares everything. I don't believe in free things. People should still have their own villages, resources, goals, and ambitions.

Instead, we want to function as one alliance divided into many villages, where cooperation benefits everyone.


If you're successful in this strategy, consider this would play into the n+1 problem. The more independent villages you recruit into your coalition, the bigger the pressure for anyone opposed to you to also form a coalition in response. N+1 :geek:


We have circle of adoration in our bigger factions for years. Its usually 2 alliances fighting each other or not even. If one quits, and usually it happens then the other cries theres no content and 'daed game'

Edit: also reminder of WB. They all allied vs Whatever Bay. So somebody gathering rest of the server won't trigger a change in their behavior patterns.
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Re: Project 'Empire', starting with 16.2

Postby magnet » Tue Aug 11, 2026 6:11 pm

Razzberry I suggest you go play every Metal Gear game and then come back and make Outer Haven instead of this corny Empire shit. If it blows up in your face then it will be lore-accurate, like Mother Base getting blown up on March 16, 1975.
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