by loftar » Thu Jul 01, 2010 3:28 am
It might be a good idea to describe the new prayers, btw.
There is the Forge Prayer, which costs 10 Numen Points, and gives you a metal nugget, chosen at random from Cast Iron, Tin or Copper, at a quality based on the Strength and Smithing of the ancestors (but softcapped by the total amount of numen points you've collected currently; so if your ancestors have 50 in Strength and Smithing, but you've only collected exactly 10 NP, the nugget would become q30).
There is the Prayer of Life, which costs 20 Numen Points, and will take a seed (any seed) in your inventory, and change its quality to that of your ancestors' Farming stat (not softcapped).
It will remain to see just how useful they are.
I guess the prayers should be given tooltips like the attacks.
EDIT: I forgot to mention that the default ancestors (of a nublet character) have been changed from being of noob stats, to having 10, 20 and 40, respectively in order of age, in all stats, which means that the "collective ancestor" of new characters will have 30 in all stats.
"Object-oriented design is the roman numerals of computing." -- Rob Pike