Server Reset?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Server Reset?

Postby theTrav » Fri Jul 17, 2009 12:10 am

Jackard wrote:these sort of games need a skill cap anyways

According to Rift and Raeph, there is one... It's just not a hard cap. What's your maths like? look up asymptote
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Re: Server Reset?

Postby Laremere » Fri Jul 17, 2009 12:14 am

I disagree to having a cap. Each point a higher level person gets they have to spend even more on, and it means even less each time relative to the last time. It may be better if things slowed down exponentially instead of linearly, but as it is it works fine. Everyone who has 200+ strength characters have had their other stats suffer majority because of it. If you take the time to raise stats evenly you'll be better off in the long run. Not to forget the fact that awhile from now you will have less relative distance to these super players, as you'll be leveling as faster than they do for the same amount of play time, so you may not catch up, but you won't be eternally left way behind.
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Re: Server Reset?

Postby Jackard » Fri Jul 17, 2009 12:42 am

theTrav wrote:
Jackard wrote:these sort of games need a skill cap anyways

According to Rift and Raeph, there is one... It's just not a hard cap. What's your maths like? look up asymptote

soft caps might as well be no caps, there are other forms of advancement besides skills

benefits of hard caps:
~ players are encouraged to band together
~ players that cannot learn everything become varied
~ players are more balanced. a warrior type relies on crafters and probably wouldnt be able to take on dozens of people
Last edited by Jackard on Fri Jul 17, 2009 1:11 am, edited 3 times in total.
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Re: Server Reset?

Postby sabinati » Fri Jul 17, 2009 12:52 am

Potjeh wrote:What I think is needed is a glass ceiling for character power. Ie there would be a certain power level that can't actually be reached, but can always be approached closer. At start it would go fast, but as you approach the line it slows down exponentially.

i think this is already actually in place
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Re: Server Reset?

Postby Crow » Fri Jul 17, 2009 1:03 am

sabinati wrote:
Potjeh wrote:What I think is needed is a glass ceiling for character power. Ie there would be a certain power level that can't actually be reached, but can always be approached closer. At start it would go fast, but as you approach the line it slows down exponentially.

i think this is already actually in place

Well the mathematics of it are, but I don't think there is any code. Food intake required is always equal to your highest stat as far as I've seen.
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Re: Server Reset?

Postby Jackard » Fri Jul 17, 2009 1:11 am

Jackard wrote:soft caps might as well be no caps, there are other forms of advancement besides skills

benefits of hard caps:
~ players are encouraged to band together
~ players that cannot learn everything become varied
~ players are more balanced. a warrior type relies on crafters and probably wouldnt be able to take on dozens of people

~ shorter gap between new and capped players makes for better casual play and less personal grind
~ players make alts and become less attached to single character. this is good for a permadeath game. this is even better for playtesters that are inevitably going to lose everything anyways.
Last edited by Jackard on Fri Jul 17, 2009 1:15 am, edited 1 time in total.
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Re: Server Reset?

Postby theTrav » Fri Jul 17, 2009 1:14 am

Crow wrote:
sabinati wrote:
Potjeh wrote:What I think is needed is a glass ceiling for character power. Ie there would be a certain power level that can't actually be reached, but can always be approached closer. At start it would go fast, but as you approach the line it slows down exponentially.

i think this is already actually in place

Well the mathematics of it are, but I don't think there is any code. Food intake required is always equal to your highest stat as far as I've seen.


It's not quite an asymptote, that's true, however when you've got 1000 strength, and you can only get 50 FEP per hunger bar it's effectively going to take you a stupid amount of time to get to 1001
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Re: Server Reset?

Postby Hamel » Fri Jul 17, 2009 1:17 am

Jackard wrote:~ players make alts and become less attached to single character. this is good for a permadeath game. this is even better for playtesters that are inevitably going to lose everything anyways.


Jorb and Loftar have said that players will keep their skills and the items in their inventories when the map resets. So, we're not going to lose everything.
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Re: Server Reset?

Postby theTrav » Fri Jul 17, 2009 1:18 am

Jackard wrote:~ players make alts and become less attached to single character. this is good for a permadeath game. this is even better for playtesters that are inevitably going to lose everything anyways.


Now THAT is a very good point and one that makes me want to support limiting the upper end of stats
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Re: Server Reset?

Postby Jackard » Fri Jul 17, 2009 1:20 am

Hamel wrote:
Jackard wrote:~ players make alts and become less attached to single character. this is good for a permadeath game. this is even better for playtesters that are inevitably going to lose everything anyways.

Jorb and Loftar have said that players will keep their skills and the items in their inventories when the map resets. So, we're not going to lose everything.

for now.

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